Fix the Tank Deploy Please

Discussion in 'Monday Night Combat PC Feedback and Issues' started by noyesknifer, April 12, 2011.

  1. noyesknifer

    noyesknifer Member

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    The deploy is fine the way it is, just make it possible to point at the enemy while in the process of deploying instead of it pointing straight forward. Thanks.
  2. zodiark1234

    zodiark1234 New Member

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    Screw the deploy, I just want them to fix those clutch passives.
  3. vortexcontinuum

    vortexcontinuum Active Member

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    I agree, but clutch passives are fine in my book. I can't even do them because I suck with the keyboard.
  4. Tiller

    Tiller Active Member

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    It would be nice to get some sort of rate of fire increase when deployed too. It's only good for health regeneration for the time being.
  5. DeadStretch

    DeadStretch Post Master General

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    I think I shall put a video together of 'The Art of Tank Deploy.' What do you guys think?
  6. DEPLOY

    DEPLOY New Member

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    I think that is a great idea Dead. If you do go forward with this I shall be waiting eagerly for it.
  7. heavensnight

    heavensnight Member

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    please do so

    as for topic , yes i too would love to aim durring deploy's start
  8. corducken

    corducken Member

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    The gunner can aim, the tank can't.

    The problem arises when you cannot deal sufficient burst damage compared to enemies ducking behind cover and taking potshots, so pre-deploy is a bit of a waste unless it's at long distance without any snipers on the enemy team.

    Deploying in battle to make use of the range and damage resistance to give an edge is useless because the lack of aim during deploy makes it pathetically easy for enemies to get out of the way and circle around you before you can lay down the hurt.


    At long range without enemy snipers your rail gun becomes stupidly powerful outclassing any weapons sans shurikens because of falloff. Consistently nailing enemies combined with you ridiculously huge armor and quick regen, you can push enemies back, but often times that's all you'll manage.

    At long range with snipers, you're screwed. At long range with competent assassins that exploit your stupid move the moment you make it, you're screwed. In battle to make use of the increased range, you're screwed because you're forced to take aim off of your opponents and the damage reduction isn't enough to mitigate the amount of damage any class can pull off at that distance. To stop bots, the jet gun simply fails to do enough damage without maximum rate of fire and a death blossom or level 3 product grenade do the same amount of work in a much more efficient manner.

    It can work against some turrets that aren't hacked and is extremely effective at regenerating health in a pinch, but that's the most use I can get with it when a level 3 charge and simply hovering and evading is much more effective.



    It would be much more viable with some simple tweaks. It's just that the tank, while deployed, becomes less of a "tank" and more of a "hurr i'm a laser blazer that can move around".



    Too lazy to make a tl;dr, read it or don't care, because I don't.
  9. conjurous_rex

    conjurous_rex New Member

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    I would love to see a video on uses for tank deploy. Most games I don't even bother buying it, would be great to see it used effectively.
  10. DeadStretch

    DeadStretch Post Master General

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    Alrighty. I get to work on it ASAP.

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