I have just finished my first playthrough against some AI opponents. First off I'd like to say that I enjoy the game thoroughly, and that an amazing job has, and is still being, done. I did however have a few issues, no doubt others have mentioned them but I'm going to list the ones that I encountered. Firstly I'll go with bugs that I encountered. Radar - During my game no radar structure worked for me, naturally this made it quite hard for me to find my enemies. Stuck Commander - During one point in the game a T2 Metal Extractor that was being built and helped by my Commander was completed, once finished my Commander was unable to move at all. The only way I could fix this was by reclaiming the structure. Multiple Unit Selection - At several points in the game I went to select a large group of units consisting of different types of units. Upon doing this the UI buttons disappeared, however selecting a large group of the same units didn't have this problem. Base Structure - I'm sure I've seen others mention this building so I'll leave it at that. Now I think I have a couple of possible suggestions/thoughts. Map - This was probably most noticable because my radar wasn't working. However trying to scout out my enemies with how the map moved was a bit tricky, quite often I found myself scouting the same area just from a different angle. A button to return the camera to a default orientation could be useful. Scout - Again this is probably due to not having a radar and scouting manually however there was a function on a game I played ages ago Star Trek Armada I believe it was. Basically it was a Scout button, the idea is self explanatory really. Press this button and the unit begins scouting the map systematically. Naturally I shall be playing more games and if I come across anymore bugs I'll be sure to post them up. Keep up the good work!
Please post your bugs to the BugTracker rather than the forum. Unless there's a very specific reason to post DxDiag or Crash DMP files to the forum you should be using the BugTracker.