First, I'd like to say thanks for the opportunity to participate as a backer and a beta tester. As a developer of some 20 years and I know that feedback is important so I hope this information is useful without sounding like a list of complaints - it's not. Also, many of my comments have to do with my not understanding how to play the game. I watched the tutorial but it didn't seem to cover a number of things which I found confusing. Is there some deeper instructional information somewhere that I missed? I see people posting information in the forums about how to do this or that I'm was wondering how they came about that information. Finally, what is the proper channel for reporting feedback and bug reports? I couldn't find official instructions for doing so, so I'm leaving my comments here. So here's the list: No ability to group units into tactical units No heads-up information about a unit's capabilities. I found that I sometimes had to go back to the factory and select it to see a list of units to see it's description again. Could not get units to patrol or roam. I see people discussing how to do this in the forums, I haven't tried their suggestions yet, but it certainly didn't work like any prior game experience would suggest. Some metal locations were unbuildable. I could drop an extractor icon on them and the bots would rally to the point but then nothing would happen. Units would seem to abandon a build before they were complete. I'm not sure why - perhaps I still had them selected when I issued another directive, but it was nonetheless confusing. The stats screen at the end of the game was entirely blank. I dispatched a rather large armada against an enemy commander who dispatched some 15 advanced naval units like they were bathtub toys. Then I sent a dozen normal bombers against the same commander and they destroyed him with nary a loss. There seems to be a mismatch in the capabilities between naval and aerial units. I played an AI game the first time around. The AI was not so "I". I spent perhaps an hour diligently populating a planet, learning how each unit works, building different factories, bots, weapons, et cetera, expecting that at some point I would be attacked. Eventually I went looking for my opponent and while I had literally hundreds of units at my disposal, in the same time he had built 5 standard metal extractors in the middle of the ocean and was just standing there in the middle of them doing nothing. He had built nothing else at all in that time. I felt there was a need for some sort of tactical HUD with maps, messages and the like. I read that stuff like this is in the works but I mention it anyway for the sake of thoroughness. Movement of the game view was spastic - I would rotate the mouse wheel to zoom out and suddenly I would practically be on another planet. Also, zooming in or out didn't seem to happen from the center of the screen. I would like to be able to rotate my view so I can reorient with the poles. I think there is a feature to lock the orientation, I'll have to try that. I look forward to watching this game evolve and playing with friends in the future.
- You can group them by pressing ctrl+# - Usually bots are nimble but deadly, tanks are your backbone, air is nasty and navy is op - You need to press P and set two or more waypoints for them by holding shift and clicking. - It's beta - You probably still had them selected. But sometimes they abandon to build something because they can't build it there. - It's beta - Navy is fine if you keep them at maximum range. But maybe they just couldn't hit him because he was underwater at that time? - That's new to me, probably a bug. Just try again. - WIP, it's beta - " " - Try space bar and/or arrow keys. Press N to orient with the North Pole.
Yep. I have that added to the list of Community Suggested GUI features. List is here: https://docs.google.com/document/d/1Ef3DmBUsW3faaoqqmhZFgZsyO5JUXSETY5JmXLFIPlQ/edit?usp=sharing Thread is here. https://forums.uberent.com/threads/unofficial-official-gui-discussion-thread.52055/ Maps: minimap/projection is a hotly debated subject on the forums. Most of us see the need for "something". This issue pretty much gets touched on in every single major thread. Messages: There will be a notification of some sort. No idea what Uber is planning. Hope to see more of you around!
@arachnis and @GreenBag: Thanks for the pointers on how to operate the game. Is there a manual I should have read? As for the "It's beta" comment, I know. The job of a beta tester is to report. I'm just doing my job. As I said, they are not complaints, they are comments. I'm fully aware the game will improve with time. @Culverin: I'll be sure to check out those threads. Finally, my update to the update. I played four more games over the weekend, each one versus an AI. Since my first game with an AI was so disappointing I opted for two AI opponents in my first three games. They crushed me in a matter of minutes. There is a problem with the initial start up which puts the player at a disadvantage. During the starting point selection, my screen remains blank for a very long time - seems like minutes. By the time the planet appears and I have selected a starting location, the AI commanders have built an entire army. In one case I was I was annihilated before I was even able to select my starting location. In all of these games there were a lot of metal locations which could not be extracted, I have to assume this is by design.
A good place for feedback as in PA beta discussion subform. Bug reports, the bug tracker can be found here. The black screen at the beginning or changing graphic settings is a known bug. They haven't fixed it yet and it was introduced in the last update. EDIT: It's a bug that happens when the AI spawns in a place were they shouldn't have. Causing them to do pretty much nothing.