Hello, I've just tried out the Beta build 54459 (after I wasn't able to start the launcher yesterday, I added it to my Steam library, downloaded it through there and it worked) and have a few minor points I wanted to share, although most of it probably is already known and none of it is large enough for a bug report of its own. Before I get to those, obvious things are obvious: Game takes long to load, I hope there will be performance optimization up until release. Plus, I hope we'll get some proper AI players to selectively play against. #1 - it may come as a suggestion, but I believe it'd be proper common sense: Please include a point "Energy Upkeep" for structures in their tooltip, with the costs. An estimated completion time / energy consumption would be nice, too, but the permanent energy consumption once finished is crucial. #2 - Sometimes, finding and selecting some units was hard in both TA and SC, but with fabricator units insisting to land inside their freshly built buildings upon completion, it can get really frustrating. Please, have them move away and land somewhere next to the building, if possible. #3 - it maybe a problem on my machine, but the advanced radar satellite is missing all textures. Don't know if it is supposed to have any kind of animation, but I'm pretty sure that it is supposed to have textures. #4 - and this is REALLY minor, don't know if it is even worth mentioning: Trees don't disappear when building on them. I think they should. It looks kinda weird, with the trees sticking out of the buildings, but the game is probably too large scale for it to matter. Plus: Pathfinding for units, even when moved with multi-selection, seems to be individual. Not sure if that's a bug or a feature, though, might be a bit of both. (I commanded a group of AA bots that had assembled freshly in front of their factory to move to a different position, and a few of them moved away from the rest and took a different route.)