So I got to play around with the tech tree in my first game today. Not a hitch! Works great, smooth, all the gravy. 1. Remove the thick outlines on the zoomed out Unit icons. I found it hard to identify enemy units because my units and my opponent's were bordered by the thick white lines and most of the player colors were covered up. Just have the icon in the middle, with the background shape being a solid color, the same size as they are not, but without the white border. 2. Needs directional arrows pointing at locations where a unit was lost. Also maybe indicators showing where enemy units/bases are once you've found them. I would like to suggest the way to do this is to have a single icon showing where enemy locations you've found are, and when you move the planet to view that location, it unfolds into detailed unit by unit like you would see normally. 3. When attempting to assault an enemy planet that has already become heavily occupied, there needs to be some way to get your foot in the door to mount an assault. The interplanetary transports only take 1 unit at a time, and if you land anywhere near radar then anything you send won't last long. Also, will there be Energy shields like there are in SupCom? Will there be inter-planetary Missiles/Nukes? Orbital Nukes that can shoot at any planet? Will building nukes on the front side of a moon that you are building rockets to the back of so you can slam it into another planet increase it's payload? Edit: Will there be asteroid belts you can take single rocks off to use with the rockets? Will you be able to build point defense turrets on random small rocks? Will small Bots be able to jump from rock to rock in a densely packed asteroid belt as if it were a ring-planet? ... That could be bad ***.
No energy shields 'like SupCom'. we might get directional shields... maybe. Nothing confirmed on that front. But SupCom bubble shields are out.
2. Theres a chrono cam function that solves the "where a unit was lost" problem, however i cant for the life of me remeber how to use it (it shows "last action"), you can also use the chrono cam to check where the your scouts died to find the enemy base (it basicly lets you rewind time too see things while the game progresses without you). 3. I have been told that the orbital death laser can move between worlds, thats currently your only "foot in the door". Or you could just send a astroid there way to instantly destroy a big partion of the planet. There will not be energy sheilds like in supcom, there might be some sort of energy sheild eventually but if so it will be very different from supcoms and its unlikely that they will be added until after release. There will be many ways to interact between worlds later (artillery and nukes are very likely).
1. I think they're still working on the icons, we'll see how they turn out further into the beta. 2. some way of indicating to the player where action is happening is a good idea. 3. i think i saw somewhere that any orbital unit can move between planets? If that's the case, would those laser satellites be good for clearing out a little drop zone? I will need to test this. 4. no energy shields. There are a few reasons they were left out. Dunno about the interplanetary missles stuff... maybe? Once we get smaller asteroids that wont instantly kill the ENTIRE planet, then that might become the in-game equivalent for interplanetary missiles. 5. Not entirely sure how they'll do asteroid belts atm.