Firebases kill Juices players too quick

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Bambam Bm, September 6, 2010.

  1. Bambam Bm

    Bambam Bm New Member

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    Out of everything, a Firebase can kill a juiced player quicker than another juiced player.. op much? Lol
  2. zarakon

    zarakon Active Member

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    They're also one of the hardest turrets to kill while juiced, at least with assassin
  3. OoPpEe1985

    OoPpEe1985 New Member

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    Wow.... that's all I have to say. A firebase is EASILY taken out by any class. Use your head.
    Support - Airstike it,
    Assault - Grenade/Gunfire from distance, Bomb and detonate
    Spy - jump infront smoke gren to disable it, spam away OR ninja stars from a distance
    Gunner - Motar
    Sniper - Grenade, Sniper shot from distance, SMG from a distance
    Tank - Death Blossom by jumping infront, Railgun from distance

    A Firebase is deadly, but just a little planning after 1 death - you can wipe it out easily as any class.
  4. Bambam Bm

    Bambam Bm New Member

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    im not saying that there not EASY to kill.. they do the most damage out of everything in the game to a juiced player.
  5. Bambam Bm

    Bambam Bm New Member

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    And good placement of firebases make it near impossible for some classes to kill them unless juiced.
  6. Beastleh

    Beastleh New Member

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    If i'm juiced and i know supports are over there those turrets are the first thing i look for in my mad destructive rage. kill them fast and it's no problem. I guess they're ment to be powerful against juiced palyers because Honestly nothing stops a juiced guy. a well placed Firebase could be your only chance against 3 juiced gunners running in and nerding it up. or a tank spinning through and wasting 5000 bucks worth of turrets
  7. OoPpEe1985

    OoPpEe1985 New Member

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    Good placement is key yes however regardless of where you put them they can easily be taken out too. If placed in a corner easy to use explosive attacks. If out in open a airstrike kills in a single hit. Under a bridge, use tactics I mentioned - if you're another support - Level 2-3 Airstrike just outside the bridge and explosion will kill it. I am level 99 and have yet to see a Firebase give me too much difficulty. Plan attacks, died once - it gives away location.

    Best way to develop tactics is a 1 on 1 Private match. If you find a Support got a near-invincible Firebase up. Get a friend to join you 1on1 and have him place it in the same spot. Works wonders.
    I am a 99% of the time Support player and this is why I say they are easily taken out. Distance is key for one, bombs will KILL that thing. Assassins who use their heads can take it out in seconds (stun it, attack with sword and GONE).
  8. Bambam Bm

    Bambam Bm New Member

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    This tread isnt about the difficulty of killing a firebase.. just the damage it puts out on a juiced player..
  9. OoPpEe1985

    OoPpEe1985 New Member

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    Deals same damage as it does a unjuiced player, so you are wanting juicing to suddenly give you more armor too? Remember juicing also resets your health to full, so start taking it out, near death activate it and it's gone and you have all your juice left.
  10. Bambam Bm

    Bambam Bm New Member

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    Juice actually does give you more armor.. ever see how hard it is to kill a juiced player single handedly, even when theyre not attacking you..
  11. DeadStretch

    DeadStretch Post Master General

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    Actually, there are quite a few ways to stop juiced players. It's quite simple actually.
  12. zarakon

    zarakon Active Member

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    If by "GONE" you mean the assassin will be dead, sure.. A level 3 firebase takes around 4-7 sword slashes WHILE JUICED, depending on how much it's overhealed. Taking out a solitary firebase with the sword is risky (sometimes you get lucky and it just doesn't attack you for some reason). Trying to melee a firebase with the support near it to heal it or shoot you is just stupid.
  13. HagenMichiel

    HagenMichiel New Member

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    I seriously doubt this, not that i have facts as i do not play assassins that often and if i do, i stay away from fireturrets. But i would say a juiced assassin would not need 7 slashes to take out an overjuiced fireturret, as i have seen him/her slash away 6 turrets in one juice run.
  14. Amaranth

    Amaranth New Member

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    I love how every thread seems to turn into a "lrn ur roll noob" deal.
  15. munrock

    munrock New Member

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    The OP's point is that firebases appear to ignore the juice armour.

    A juiced assassin kills most turrets in 2-3 slashes. I haven't noticed that it's any harder to kill a firebase while juiced. So juice damage seems fine.

    But when you have juice armour most turrets will barely scratch you. Yet the firebase will perforate you in moments. It does appear to be incongruous.

    If that's as intended could a dev please confirm that there's nothing wrong there?
  16. mipegg

    mipegg New Member

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    Your saying a L3 turret has 3x the health of a l3 rockit turret? LOL
  17. OoPpEe1985

    OoPpEe1985 New Member

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    Pretty much exactly what I've been trying to state. They are EASILY killed by any class who uses their brain. Assassins are one of the most deadly classes against Firebases if common sense it used and they can completely DISABLE the Firebase prior to attacking it - easy turret kill bonus
  18. zarakon

    zarakon Active Member

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    It's not just about a straight up health number. Players, base turrets, and firebases take different amounts of damage from different sources. For example, the minigun does huge damage to players, crap against base turrets, and is decent against firebases. Similarly, the sword does great against base turrets, but not so much against firebases.


    Also, a level 3 rockit definitely doesn't go down in 2-3 juiced slashes as you seem to be implying.


    Also, "you're", not "your".
  19. Bambam Bm

    Bambam Bm New Member

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    ..... HOW MANY TIMES DO I HAVE TO SAY IT!! This thread is NOT about how 'hard' or 'easy' it is to kill a firebase... its about the damage it puts out to a juiced player! By far it does the most damage to a juiced player than anything else in the game.
  20. OoPpEe1985

    OoPpEe1985 New Member

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    Alas the whole POINT of the Firebase is a defensive unit which should be taken out. You reduce anything about it, it makes the thing useless. Take it out then juice - that is the point I have been trying to make. Juicing shouldn't make you almighty against EVERYTHING. All pros need to have a con.
    Buying juice - expensive and if you die before activating you lost $500
    Juicing - every class needs a way to counter a juiced player. Supports are useless with their weapons, Firebase is their counter, Airstrike is useless as it takes too long to come down. Assault can charge/grapple and ringout or send him flying far away making juicing useless. Gunner can Pancake, Assassin can back grapple for instant kill, Tank can Charge or death blossom resulting in wasted juicing, Sniper can use icetrap or a headshot.

    If you are going to juice in the line of fire of a firebase and not bother to TAKE IT OUT prior, you deserve to die. That's the point, yes it can wipe out a juiced player. That's part of it's purpose. Take out before activating or take another route.

    Firebases are a defensive unit or distraction. I throw them down randomly sometimes in gunfights to just simply have the DRAW FIRE AWAY from myself or moneyball. They are meant for that and as a defensive unit. Meaning if you want your Juice to serve a purpose, take out then activate. If we decide to nerf Firebase damage to Juiced players, might as well apply it to other turrets, Assassins Backgrapple, Assaults Rushgrab, Tanks deathblossom and Charge, Gunners pancake and Snipers traps and headshots and ALL classes grapples.

    My overall point is that's the purpose of a firebase, to deal damage and take damage in place of a player. If you ignore it prior to juicing, then yes you should die and die quickly - or take it out with the many basic firebase destroying tactics I mentioned and then juice - volia issue resolved.

    Nerfing something because you die quickly from it due to lack of planning would result in all classes level 3 skills being equal to their level 1.

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