Okay so this forum is as good as any to unofficially announce this, but: Me and at least one or two other people are going to be making a faction mod. I don't want to give many details yet (especially since modding is not yet supported in any significant form), but here are a few questions I have related to various features: Will units have triggerable abilities accessible through a button on the display/a hotkey? Will units be able to switch layers a la SupCom subs? How feasible will it be to allow constructable orbital platforms that you can then build stuff on? I.E. small constructable asteroids, that you can then command How flexible will the Intel system be? I.E. what if we wanted to implement a "ping" style radar over constant detection? Would that be doable? Visual effects. I know there are particle emitters implemented. What about poly trails? What's the file formats/tools? How do we add lights, either as part of a projectile glow or timed with impact/launch effects? Details, i want details From my model guy: "Are animations assisted by Inverse Kinematics?"