Feedback from a newcomer

Discussion in 'Monday Night Combat PC Feedback and Issues' started by SCBTripWire, April 27, 2011.

  1. SCBTripWire

    SCBTripWire New Member

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    I think it's rather sad that my first post in the MNC forums are to report problems, but I bought the game last night and played briefly for about an hour. I'm now feeling rather ripped off despite it being only a $15 purchase on Steam.

    My system meets the minimum requirements and I too am experiencing the GeForce 7XXX issues listed here (and yes, I'm running all the latest drivers for everything).

    The Tutorial seemed like it was a bit of a mess and while my memory isn't the greatest I felt as though I had to relearn everything during an online match despite having just gone through the tutorial. At the beginning of the tutorial before I was aware that the game was tracking my mouse movements I obviously moved the mouse in a way that made it think I wanted it to interpret my mouse movements with an inverted Y axis because all of a sudden a message box came up. Clearly I either misread that message or misinterpreted the button that says "Change[..]" on it because I clicked "Change[..]" thinking it had already saved the inverted Y axis setting, and I thought that clicking that button would allow me to ensure that the Y axis wasn't going to get inverted. It turns out this wasn't the case, so I spent a few minutes fumbling with the inverted y axis before I decided to see if I could undo the change the game made without my intending for it to do so.

    The default keyboard keys feel as though someone sat on the keyboard and said that was good enough. It gives me the impression that console gamers tested the PC port instead of PC gamers, and that's not good. I say this keeping in mind that I've been playing first-person shooters since the days of Wolfenstein 3D; long before the WASD layout came into style and I can play comfortably with WASD but I've always preferred the arrow keys. I'm the type of gamer that owns a mouse and keyboard designed with gaming in mind like the Logitech MX series or one of the Razor mice.

    Why is Mousewheel Up a toggle? Mouse3 isn't even mentioned in the default key layout and yet that should be that toggle. The mouse wheel up/down scroll is meant for options that can have different degrees of valid selection like zooming in increments or like in the half-life series (among a zillion other games) where you can select from one of a myriad of different weapons simply by scrolling up or down with the mouse wheel. An action assigned to Mousewheel Up with no corresponding similar action assigned to Mousewheel Down is completely counterintuitive (as a default, at least).

    When I press to type a message with Say or TeamSay and I want to cancel the command, why does it take me 3 hits of the escape key when one should suffice? Also, why is the message length allowed by Say/TeamSay so short? I was talking to other players last night and constantly had to send multiple say/teamsay commands because I can't even type one full sentence without having to break it up into 3 or even 4 segments to fit the limitation. I can understand a limitation of several hundred characters, but whatever that limit is (I didn't check the actual length limit) it's too short. I never plan on getting in on the whole Twitter craze and I certainly never plan on modifying the way I speak to accommodate a less-than-twitter length restriction.

    I had recently gotten into League of Legends and thought Monday Night Combat might be cool but as it stands, I'm feeling as though I may want to ask for a refund.

    Thank you, and I apologize that this post isn't more constructive or less critical, but I'm not entirely happy with my purchase at the moment and I'd rather express my thoughts than outright demand a refund because I (being one as well) know that software developers appreciate feedback even if they rightfully grumble about the tone in which it's expressed.
  2. vortexcontinuum

    vortexcontinuum Active Member

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    The tutorial is known to be ineffective, but there is a crapton of guides to use here. They might do something to improve it.

    I found the default keys fine and picked them up instantly. It doesn't matter in the slightest when you can just change them anyway.

    I don't mean to be abrasive, but this is a dumb complaint. Some people's mice (such as mine) have awkward Mouse 3s but it doesn't matter because you can change them anyway.

    Yes, the chat is mediocre. They are aware of it.

    I recommend playing the game more before asking for a refund, unless your computer issues make the game unplayable.
  3. eternal

    eternal New Member

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    The mouse wheel up for weapon switch just never made sense to me. It is a decent idea in theory, but more often than not I found it would end up causing multiple switches because it is so easy to have the wheel click twice (which is intended by design of the mouse wheel itself to aid in scrolling larger documents.)

    I immediately change the bind to mouse 4 (one of the side buttons) not all mice have a mouse 4 though. But I see no reason not to use F or M3 or LAlt or Z

    Back when I played quake 3 I had every different weapon bound to a different key on my keyboard just around my WSAD keys. And there is WAY more weapons in Quake 3 than there are buttons you need to press in MNC (3skills + weapon switch + buy button + taunt + melee + alt fire = 7 dif buttons) (Quake 3 had 9 dif weapons + a "use item" key + I usually had 5 different chat keys bound for quickly sending teammates information since there was no voice chat)
  4. BroTranquilty

    BroTranquilty New Member

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    I guess I too don't fully appreciate this rant either, since I too came from xbox and immediately changed my keyboard controls because I never like defaults for any game. My Mouse3 is melee, since it is an attack and I want all my attacks on my mouse.

    The tutorial is only bad because so many players rely on a tutorial to force them to repetitively do things before they ever see the game. This tutorial doesn't do that. Some games have no tutorial at all. I wish this one didn't have one, so 1 less complaint, and EVERYONE would have to learn the controls themselves and read guides. Everyone expects the tutorial to teach them to lunge-grapple and do pro things, like a mw2 tutorial should teach the highrise glitch or something. HOWEVER, IN SEQUELS, I HOPE THEY DO TUTORIALS TO SHOW CAPABILITIES OF EACH CLASS INDIVIDUALLY.

    The chat is bad, in part because the devs can't get it to work in game, and steam doesn't help sometimes. Extending the length of text must have problems, because they havent done it yet. Voice chat is limited to what you set up outside the game. That can be worked around, but that is the first thing they should work on.

    This rant is all sort-of-true things, but wouldn't having that many problems over such small things be overreacting? Black-Ops is more broken IMO.
  5. killien

    killien Active Member

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    Meh, I always remap keys when I play a game
    It's a pain sometimes to retool everything to center around YGHJ but I manage

    Right now F is Use, D is Voice, Q/E is Say/Teamsay, C is Red Skill, U is Yellow and Mouse4 is Blue, Alt is Jump, Mouse5 Reload, I is melee, N is Skill/Turret
    I have a G500 and I have the RightTilt set to 0 for weapon switch, LeftTilt to Ctrl(Juice)
  6. eternal

    eternal New Member

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    [​IMG]
  7. killien

    killien Active Member

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    The way I sit at my computer WASD is mostly annoying and doesn't give me enough keys to use. Also I got sick of the clacking of my space key when it was Jump
    YGHJ I can use Alt for jump(when the game recognizes Alt as a seperate key, facking GlobalAgenda...)
    J has that little nub so I don't have to look down to realign on my keys and allows access to at least 4 more keys with my pinkie
  8. BroTranquilty

    BroTranquilty New Member

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    Sounds like the man has some good ideas.

    I have a wierd assortment of keys myself. First, I ususally use a handpad of keys, the only downside to this is one of them is caps lock so I alternate between shouting or not while typing in game. Second, I have melee on my mouse3 button, due to the handpad again. Third off, I sometimes use a gamepad too, which is also wierd to most pc gamers.

    Anyway, felt that it wasn't valid to rant about. The tutorial, I have seen games without one and there are guides here, so also not valid (although making better tutorials in the future would be nice). The chat thing does need their attention eventually, because it would be the best thing ever for them to get it working.
  9. eternal

    eternal New Member

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    I was teasing you ;)
  10. SCBTripWire

    SCBTripWire New Member

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    Just spent another hour ..trying.. to play. Even with all the settings on low (despite my graphics card being able to handle far better, GeForce 7950 GTX 512MBs) the mouse is jerky and impossible to aim correctly on my system, as a result I tried playing Support hoping that the Heal/Hurt beam gun would act like that of the medic In TF2 where no matter where you aim, if there's something that can be healed in range it'll get healed. In Monday Night Combat you have to actually aim at/near something to hit something so it didn't help my experience because of the mouse problems. I was actually hoping for a response from an Uber Entertainment employee when I wrote the original post, at any rate at this point I'd appreciate a refund. I might look at other Uber Entertainment games in the future but MNC in its' current state, and as it plays on my system, is not for me.
  11. Xalerwons

    Xalerwons New Member

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    System Requirements
    OS: XP(SP3)/Vista/Windows 7
    Processor: 2 GHz Processor
    Memory: 1 GB RAM
    Graphics: DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA GeForce 7800 series or ATI Radeon X1900)
    DirectX: 9.0c
    Hard Drive: 2 GB of free space
    Sound: DirectX 9.0c compatible sound card

    You realize system requirements = bare minimum to play at all, right?

    Recommended System
    OS: XP(SP3)/Vista/Windows 7
    Processor: 3 GHz Processor
    Memory: 2 GB RAM
    Graphics: DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA GeForce GT 240/Radeon HD 5570)
    DirectX: 9.0c
    Hard Drive: 2 GB of free space
    Sound: DirectX 9.0c compatible sound card

    You seem to have a serious case of needing to RTFM.

    When you have 3 paragraphs dedicated to personal problems that can be solved by 10 seconds of basic in-game user config, you need to stfu, rtfm, l2p, & gtfo.

    I think it's rather sad when people expect their rigs to perform organically and above their specifications for their owners.

    System requirements if not specified, can equate to being able to run a game at all minimum settings at 15 fps to medium settings at 30-40 fps. If you barely fit the system requirements, you should not be purchasing the game, if you're not prepared for the chance that you can not run it to your liking.

    It's like a dumb john not using a rubber on a hooker and complaining about getting stds.

    Buy a rubber, invest in new parts, qq less.

    Welcome to MNC, stop feeding enemy junglers and learn map awareness.
  12. SCBTripWire

    SCBTripWire New Member

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    Wow. It's idiotic responses like yours that are the other reason I'm not interested in sticking around in this community. I'm a software developer and I've been around computers all my life. I know my computer like the back of my hand and I know VERY WELL what kind of performance it can provide. Someone who uses expressions like "qq less", among the others you used, quickly betrays their level of maturity, and I'm unimpressed by yours. Some of us have to actually spend our own money rather than relying on our parents' wallets for new computer hardware to appear in our lives. FYI I have 2 GBs of RAM in this system and an AMD64 3200+ processor which is (admittedly barely) above the minimum requirements. I never said I demanded 60FPS or even 30. I don't mind a slight hit in FPS in favour of better quality graphics as long as it's not unplayable, and by the way I consider 20-24 FPS playable. Know why that number? 24 is how many drawings per second are required for animations to appear smooth to the human eye. I know from experience with countless other games that are far more complex than MNC that my system can handle that rate and so don't go griping that I'm just another whiner capiche?
    You seem to fail to understand the most basic premise of having minimum system requirements... You know what? I won't waste another keystroke on you.
  13. Vlane

    Vlane New Member

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    Movies are shot in mostly 24 FPS (which is a bad thing by the way), that is correct, though the same does not apply to everything in life. Not saying it's unplayable with that number.

    I don't know where you graphics card ranks on a "Top x" list, nor do I care, but bringing up your processor is somewhat unnecessary. You said you are a software developer (which doesn't say a whole lot but I assume you know your stuff) so you should know that your processor gets incredibly bored while gaming, because there is no challenge.

    Not a lot of games profit from a good processor, the GPU is where it's at most of the time which is, I guess, your problem.
  14. killien

    killien Active Member

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    You say a 7950 GTX... Are you running MNC on a laptop?
    If so, laptop GPUs are quite weak in comparison to desktop GPUs and even despite that, a 7950 GTX is actually fairly low end, on par with the low end desktop 7800 GT
    Every class has only 2 weapons, why would you need anything beyond a simple toggle for 2 weapons? There isn't even much need for the wheel, you can't adjust zoom and like I said, only 2 weapons so it's not like you have a massive list to scroll through
    If you're really so rabid for the mousewheel to work like in other games, hit Tilde(~) and type in the following
    setbind MouseScrollUp ToggleWeapon
    setbind MouseScrollDown ToggleWeapon



    During the tutorial it specifically asks you to look up, once you do that it says "Do you wish to keep your look up/down setting?"
    Not quite sure how you mistook that as "We already changed it, would you like to change it back?"
  15. SCBTripWire

    SCBTripWire New Member

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    I know, I only brought up CPU because he did, notice in my original post I never mentioned it because you're right.
    I meant GeForce 7950 GT, my mistake. Though it's only low end by today's standards, when I bought it it was top of the line. It's basically the last and best for AGP (which is also why I bought it at the time). As for the mousewheel point. I was making a point of how games generally use the mousewheel, not how it's used in this game regardless of context.

    About the tutorial thing, I happened to be moving the mouse downward when it asked me to look up, as for your phrasing of how the game asked me whether or not I wanted it to save the setting, I specifically remember it mentioning the words "inverted y axis". I also remember the button I pressed began with the word "Change". It wasn't worded as "Yes" or "No", and my point is that it changed the setting out from under me without my being aware of it, and was basing the question it was asking on the changed setting, not on the original state, this is where the confusion lies.
    Last edited: April 27, 2011
  16. BroTranquilty

    BroTranquilty New Member

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    Like most threads, this one could have went without flames.

    Generally, this game is pretty soft on running. Don't play all that many PC games, but I believe it is harder to run New Vegas than this.

    Either rate, some of those problems would be solved by getting this game for 360 (although less updates for this game so far on 360).
  17. SCBTripWire

    SCBTripWire New Member

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    Would you like my address so you know where to send me the new Xbox I'd need to play it? :) I have no intention on ever buying any gaming console again. The last ones I owned were an NES and Sega Genesis and I've happily moved on to more versatile platforms: the PC. Indeed the flaming is unnecessary.
  18. BroTranquilty

    BroTranquilty New Member

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    If it is more versatile, then you can use your computer literacy to operate the configuration and look on the forums for gameplay tips.

    Just reminding you that a 20 man staff ported a game from 360 to PC is what caused many of those problems. Hell, it is what caused the chat problems too, which needs fixed and is the hardest thing to adapt to in this game.
  19. eternal

    eternal New Member

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    *facepalm*

    All games profit from a good processor. While most modern games profit MORE from a good GPU than they do from a good CPU it doesn't mean you can slack on your CPU. It really depends on the engine running the game, Source based games tend to be extremely CPU dependent compared to most other engines. Whereas Unreal games are a bit closer to equal with a more emphasis on the GPU than the CPU.
  20. Vlane

    Vlane New Member

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    Phew, good thing I never said that.

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