I really like the game. Awesome job! But, of course, there are things I would still like to see (I mentioned several of these way back at alpha, but they still aren't here T_T). Ironically, many of them are features from supreme commander that got left out. It's possible that some of these are in and I just can't find them (See #1); if so, someone please tell me. 1. Full, interactive, in-game tutorial. I'm sorry, but the current tutorial explains almost nothing about how to actually play. For example, to work out how to move units from one planet to another took me over an hour of poking around the interface. 2. Persistent unit build orders. In other words, tell it to build 2 of 1, then 2 of the next, then another 2 of 1, then 1 of three, and then repeat the cycle till I tell it to stop. Having to micromanage factories with everything else going on when you just want them to keep doing the same thing over and over is stupid. SC had this, and it worked great. 3. Select idle fabrication units key and button. 4. Automated scouting buttons for the scout units. Tells the scouts to make a logical search pattern, in coordination (Can specify area). Makes more sense than having to individually set manual patrol patterns for each unit. I am a firm believer in some minimal levels of automation; it's strategy, not a clickfest. 5. Logical unit grouping, like SC1 had (NOT LIKE SC2). So you can move units around without having to micromanage them by type.