Feature Suggestions:

Discussion in 'Planetary Annihilation General Discussion' started by ninjaboy837, December 29, 2014.

  1. ninjaboy837

    ninjaboy837 New Member

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    Briefly looked through some of the other post before writing this, so hopefully its not a double post.

    While playing with a couple buddies tonight I thought of a couple features that I think would be beneficial. One would be a high cost late game structure that generates metal, similar to the structure in SupCom, and the other would be to add an area attack ability for multiple unit cannons, similar to the nuke launcher, that disperses units across the selected area uniformly.
  2. ace63

    ace63 Post Master General

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    I think I recall Sorian mentioning that area attack for the unit cannon is on their todo list.
  3. emraldis

    emraldis Post Master General

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    Or at least a general spread for the unit cannon.
    xankar likes this.
  4. kaminfreunde

    kaminfreunde Active Member

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    Which would be as well aesthetic- as gameplaywise a good thing to have.
  5. kolosal98

    kolosal98 Member

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    Will they add miss chance as well? (You know, units shoot right into deep space... :D )
  6. g0hstreaper

    g0hstreaper Well-Known Member

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    I would be interesting but may I ask what this High cost metal producer would do? If it's late game then I wouls think you have a late game eco right? Or am I missing something...
  7. nawrot

    nawrot Active Member

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    Energy to metal converter is quite pointless (or very limited at best) in PA. There is one scenario where it could help survive a bit longer, it is when you have single small moon and enemy took over rest, you need that extra income to keep going. But then there is free space limitation, if you use space for metal conversion, you will have no room for unit production.

    And when you expanded early and are winning you kind of do not need metal conversion, usually eco is almost to big to utilize all that metal. Yes late game i usually have more problem using metal and energy than fighting enemy. For later i just send stream of robots from outer space and look if enemy survived. Or 200 nukes to see great fireworks.
  8. kolosal98

    kolosal98 Member

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    As we have lava planets so we can do steam engines for power? or magma pomp for mass?
  9. igncom1

    igncom1 Post Master General

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    Well jigs are supposed to be power only.

    So hopefully any steam power plant won't also for no frigging reason also produce metal.
    bengeocth likes this.
  10. MrTBSC

    MrTBSC Post Master General

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    mass? what's that? we only have energy and metal ... this mass you speak of ... never heard it /jk
  11. Ryfe

    Ryfe New Member

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    Looking forward to seeing unit cannon spread, right now I feel like the units should crush each other when they burst out of the drop pods, since they all land right ontop of each other.
  12. kolosal98

    kolosal98 Member

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    Sorry (In supreme commander we had mass and here it's metal ^^ )
  13. ninjaboy837

    ninjaboy837 New Member

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    Basically it would be a tech 2 metal accumulator that would either generate metal from nothing or more likely convert energy to metal at a high ratio cost.


    Generally yes I agree, but there have been a few times where it would have been nice to get a boost to my metal income when I'm building those 200 nukes or mass building units for an invasion.
  14. g0hstreaper

    g0hstreaper Well-Known Member

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    oh okay! I would like to see it maybe as a mod to go along with maybe something that is more geared to a t2 setting:D
  15. nawrot

    nawrot Active Member

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    Well I agree with some accumulator thing of device. Something that converts excess metal to energy or excess energy to metal at about 50-60% efficiency. That would be nice toy.
  16. perfectdark

    perfectdark Active Member

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    The whole idea of having a mass converter is silly. If you want resources you need to farm them by taking over and holding land mass, just like in real war. I actually quite like how the game limits how many units you can build based on how much land mass you own. It puts the emphasis back onto battling and allows you to make your own choice between going for a com snipe and slowly taking over your enemy's land mass. If you make it possible to turtle effectively then it could turn into SupCom2 where players insist on spending 20 minutes building a bass before they engage the enemy.

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