There were some threads discussing whether this is a good idea (please go there if you have any feedback on the wisdom of trying) I wanted to see if it was even technically possible. Sort of. I've hardly exhausted all possibilities, but I've only got it working with staged ammo, which is what both nukes and unit cannons use. There are two issues: 1. Targeting a unit doesn't spread. If this thing can snipe it's going to have to cost nearly the same as a nuke. This can be easily reproduced by targeting a unit with the unit cannon. 2. Every time the weapon fires, the sim takes a hard pause proportional to the amount of spread, and I think it should have an extremely large spread. I can only imagine it's hit-testing every point in the spread area and then picking one of the valid ones; ideally we'd want the spread to be the whole planet, or a large portion of it. One possible solution is have the staged projectile decay into a wild ballistic shot on entry, but I don't know how to trigger an early death.