Fake buildings and the joy of misdirection

Discussion in 'Planetary Annihilation General Discussion' started by eukanuba, February 27, 2013.

  1. eukanuba

    eukanuba Well-Known Member

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    One of the most satisfying things you can do IMO in FA is set up a stealth base and unexpectedly rain fire on your opponent. It's rare that this happens though, perhaps because it is too easy to gain intel in SupCom.

    Either way I think that having lots of options for subterfuge is a good thing, and I propose that a number of buildings should be available in fake versions. The fake versions would look identical to the real ones, and they would take as long to build. However they would cost much less, be non-functional and have very low HP (although you wouldn't be able to see this by mouseovering them).

    This would increase the ability to misdirect the enemy by having a badly-hidden fake base set up at the same time as a well-hidden real base for instance, and could also be used for gathering intel about the size and composition of defending forces.
  2. esqmo

    esqmo New Member

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    Last edited: February 27, 2013
  3. Pluisjen

    Pluisjen Member

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    Reminds me of the original Red Alert. Could be fun, if done properly.
  4. djunreal

    djunreal New Member

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    +1. An old C&C:Red Alert concept that worked incredibly well if you wanted to annoy people :)

    I'd say reduce the production times of fakes to reflect their cost though... Let you build a very cheap and very quick fake base rather than taking ages to build one that costs next to nothing...
  5. spainardslayer

    spainardslayer Well-Known Member

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    But if an enemy gets a scout into your fake base then he will see factories being built at an extremely quick rate and will probably be able to tell what's up.

    I like the idea of fake buildings, but only if stealth generators are available and they are not as easy to defeat as in SupCom.
  6. djunreal

    djunreal New Member

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    The trick there is not to build buildings whilst enemy scouts are in your base attacking your engineers ;)
  7. defy89

    defy89 Member

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    I've always enjoyed misdirection. Reminded of red alert too!
    I've got no problem with fake buildings, I was fond of putting three fake barracks in a line. ^^

    Pretty sure someone coded command n conquer in html 5 :eek:
    Yep here it is If anyone's interested:

    http://www.adityaravishankar.com/projec ... d-conquer/

    Love how quick it loads! :lol:
  8. eukanuba

    eukanuba Well-Known Member

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    This is the exact reason I said that the build speed should be the same.

    Also if you think about it there is no reason you would want the fake buildings to be built especially fast, the fact that they are being built is enough incentive for your enemy to try and stop you.
  9. spainardslayer

    spainardslayer Well-Known Member

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    I actually saying why fake buildings should build at the same speed by providing an example, but what ever.

    Could these fake buildings be in a separate build menu? It would kind of suck when you que up some orders and find out that your engies built fake factories instead of real ones.
  10. mrknowie

    mrknowie Member

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    In a game with the ultimate in high-cost-high-destruction weapons, a fake base could be a very useful tactic (bluff your enemy into dropping a precious asteroid into a fake base).

    I should think that the build-speed of such structures could be adjusted on the fly; best of both worlds.
  11. bobucles

    bobucles Post Master General

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    Would such a thing even work in this world? Scan it for 2 seconds to see if it's real or not.
  12. eukanuba

    eukanuba Well-Known Member

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    You misunderstand me, my first sentence was agreeing with you, and the second part was directed at people saying the build speeds should be different. I could have formatted it more clearly. To be clear, I think that fake and real buildings should build at an identical rate for the reason you stated.

    I would think that the best way to do it would be to have a special construction unit that only builds fake buildings. It would look identical to normal ones from your opponent's point of view, but it would somehow look different to you so that you couldn't make those sorts of mistakes.
  13. eukanuba

    eukanuba Well-Known Member

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    I see your handwavium future scanner and raise you a handwavium future scanner spoofer.
  14. djunreal

    djunreal New Member

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    Just seems like an awful waste of time waiting ages for those fake buildings to appear - far easier (and, if it could be said, more realistic) that a fake building would just be a shell thrown together for misdirection purposes, and therefore not kitted out on the inside, thus created far faster.

    I'd be happy with a slider to let you choose build speed for your fakes though!
  15. Pluisjen

    Pluisjen Member

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    It's just kind of suspicious that a fully functional base appears in a few seconds. That's why you want them to build slowly, to not give away the whole trick. Plus, as has been stated, a base under construction is a much better target than a completed one. Defenses not being functional yet and such.
  16. sylvesterink

    sylvesterink Active Member

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    There are tons of instances of fake-outs like this on the historical battlefield. Fake structures were built, airplane cutouts were used to trick satellites about airplane shapes, and even recently there was a story on fake tanks that are essentially giant balloons with heat generators to make them look real.

    I don't doubt that futuristic robots could come up with stuff like this quickly enough.
  17. insanityoo

    insanityoo Member

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    Pretty much this. As a final thought, there are also buildings where the mere threat of completion is enough to send your enemy into a panic. No enemy is going to sit still if they see you building a nuke, or a big bertha near their base.

    With that said, perhaps their should be some kind of limitations. Fakes force the same response as their real counterparts, but without any real risk to the person using the fakes.
  18. drtomb

    drtomb Member

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    why not just build fake commanders?
  19. dmii

    dmii Member

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    Problem with fake buildings is, that they can't produce anything.

    How about building a hologram generator, which generates a fake working base? ("Working" means, that it looks as if something is happening there.) Including fake units which are produced.
  20. esqmo

    esqmo New Member

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    Seriously look at RUSE they do this sort of thing perfectly. The whole game is about this stuff

    - Covert hidden bases
    - Hidden units for sneak attacks
    - Speed attacks (double the speed of your units for a brief period)
    - Decoy bases
    - Decoy units (of each type light, heavy and air)

    All of which are really easy to use and don't require lots of horrible micro (just 2 clicks and the rest is automated).

    I don't really think PA needs this (its a different type of game) but in my opinion RUSE shows how this sort of thing should be done.

    If you don't do it for anything else at least add a decoy commander unit :D.

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