Having just watched the TB video, I wanted to give my 2 cents and see if other people agree with me. I'm cool with the one pool of units, but I thought it would be interesting to have separate commanders that belong to different factions. Different weapons and add-ons just like in supcom could give you a real reason to go with one faction over another. Just a thought. Also I was a little worried when you weren't very excited about big units like the fatboy. I love those units in supcom, and while I know this game is more reminiscent of TA, I think alot of people really like the big endgame units. I would definitely like to see one or two experimentals, and if the water stretch goal gets met, a water based one. Can't wait for the beta...
I'd like to see some big units too, but getting the essential stuff done is top priority. Also, unique features like crashing asteroids n' whatnot come first, I'd say
I'm also ok with the one pool of units and building. But to give some sort of variation. One faction could have the current hard and blocky style while the other faction has a more round and softer syle. They are identical when it comes to what they can build and how they work, but they do have these graphical differences. Then when and if an expansion is released with more factions, the same thing could be done again. This could also be a good thing for teamplay.
This still doubles the work required for the artists, which is one of the most expensive parts of unit creation... Mike
And that's why I came with this suggestion. This does not take as much time as compiling a totaly new faction. The software they are using could most likely be able to soften the corners with just a click of a button. Then thye just need to change some things that might look a bit off.
No offense, but don't quite your day job. That's not how game art works, any changes like that would be so minimalistic and only make unit readbility worse with no actual benefits. Mike
I'm cool with there being little if no faction variation if it improves the game balance. When you put too many units into the game it makes tuning and differentiating everything a nightmare.