Factions and experimentals

Discussion in 'Planetary Annihilation General Discussion' started by monkeyulize, August 28, 2012.

  1. monkeyulize

    monkeyulize Active Member

    Messages:
    539
    Likes Received:
    99
    Having just watched the TB video, I wanted to give my 2 cents and see if other people agree with me. I'm cool with the one pool of units, but I thought it would be interesting to have separate commanders that belong to different factions. Different weapons and add-ons just like in supcom could give you a real reason to go with one faction over another. Just a thought.

    Also I was a little worried when you weren't very excited about big units like the fatboy. I love those units in supcom, and while I know this game is more reminiscent of TA, I think alot of people really like the big endgame units. I would definitely like to see one or two experimentals, and if the water stretch goal gets met, a water based one.

    Can't wait for the beta...
  2. JWest

    JWest Active Member

    Messages:
    264
    Likes Received:
    89
    I'd like to see some big units too, but getting the essential stuff done is top priority. Also, unique features like crashing asteroids n' whatnot come first, I'd say ;)
  3. felipec

    felipec Active Member

    Messages:
    465
    Likes Received:
    190
  4. elfswe

    elfswe New Member

    Messages:
    22
    Likes Received:
    0
    I'm also ok with the one pool of units and building. But to give some sort of variation.
    One faction could have the current hard and blocky style while the other faction has a more round and softer syle. They are identical when it comes to what they can build and how they work, but they do have these graphical differences.
    Then when and if an expansion is released with more factions, the same thing could be done again.
    This could also be a good thing for teamplay.
  5. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    This still doubles the work required for the artists, which is one of the most expensive parts of unit creation...

    Mike
  6. elfswe

    elfswe New Member

    Messages:
    22
    Likes Received:
    0
    And that's why I came with this suggestion. This does not take as much time as compiling a totaly new faction. The software they are using could most likely be able to soften the corners with just a click of a button. Then thye just need to change some things that might look a bit off.
  7. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    No offense, but don't quite your day job. That's not how game art works, any changes like that would be so minimalistic and only make unit readbility worse with no actual benefits.

    Mike
  8. molloy

    molloy Member

    Messages:
    85
    Likes Received:
    0
    I'm cool with there being little if no faction variation if it improves the game balance. When you put too many units into the game it makes tuning and differentiating everything a nightmare.
  9. elfswe

    elfswe New Member

    Messages:
    22
    Likes Received:
    0
    Wich dayjob? :)
  10. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    Wasn't directed at you......

    Mike

Share This Page