Explosive Spec. Class

Discussion in 'Monday Night Combat 360 Wishlist' started by Jack9, September 13, 2010.

  1. Jack9

    Jack9 New Member

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    Primary Weapon: Rocket Launcher
    - big blast radius, the bullet would be a bit bigger than Tank's grenade
    -Passive 2 make's it stronger, Passive 3 adds ability to ring out/bigger clip for pistol (pushes pros, not too far)
    -a little difficult to fire over glass, cover

    Secondary Weapon: Pistol
    -weak, fast rate of fire (slower then Assassin's gun), can aim down sight, most accurate gun
    -Passive 3 adds bigger clip

    Skills:
    - Bot Trip Mines: heavy damage on robot, can place up to 3, lv2 increases blast radius, lv 3 increases to 4 mines

    - Poison Grenade: does weak damage when hit, damage over time equal to tank fire, lv 2 increases damage over time, lv3 adds bounce

    - Adrenline: makes him a bit faster for 2s, lv2 increases to 3s, lv3 increases to 4s and faster recharge rate



    He would have as much armor, or a little more than the assassin, he would also have no grab, and a little slower than assassin walking speed(he wouldn't have sprint). Post any other ideas or modifications.
  2. HungryAntman

    HungryAntman New Member

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