Esports support!

Discussion in 'Planetary Annihilation General Discussion' started by Dodzylla, April 5, 2013.

  1. Dodzylla

    Dodzylla Member

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    Hello guys!

    I realy want to see some tournament mode in the game, or clan system. I want a game where you don't need to do 300 apm like starcraft, and you can play on tournaments.
  2. nanolathe

    nanolathe Post Master General

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    Topic here

    By the way, if you had bothered to search the word "tournament" you would have gotten that thread as a first result.

    :roll:
    Last edited: April 5, 2013
  3. igorslimo

    igorslimo New Member

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    you dont need apm to be good in starcraft but you cant stop it from being a thing in RTS anyway
  4. bmb

    bmb Well-Known Member

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    I find that fun is inversely proportional to how tournament oriented a game is.
  5. antillie

    antillie Member

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    So don't play with people that are super competitive? Heck play with people that are drunk. That always makes for an interesting game of, well, anything.
  6. bobucles

    bobucles Post Master General

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    A competitive game can be fun.

    A fun game can't always be competitive.
  7. BulletMagnet

    BulletMagnet Post Master General

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    This.

    Aim high, and achieve greatness. If you fall short you've still achieved something.
  8. Polynomial

    Polynomial Moderator Alumni

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    I'm going to try to leverage my community visibility when the game comes around (assuming the amount of free time I have doesn't die) and try some ideas.

    It sounds very cute but we are building something from nothing.
  9. mrknowie

    mrknowie Member

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    Is it wrong to already have designed a PA drinking game?

    3-4 players, and 6-12 bots (depending on how drunk you want to get).
    Game is free-for-all, but starts as an agreed upon comp-stomp. Each time a comp dies, everyone takes a drink (I prefer whiskey). After all the comps are dead, you try damn hard to kill one another.

    Because driving asteroids around a solar system is best done when you can't see straight.
  10. Dodzylla

    Dodzylla Member

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    I want 1 v 1 tournaments, or 2 v 2 :) but the best is 1 v 1 , maybe this game will be enough good to play on tournaments.
  11. syox

    syox Member

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    One thing:
    Make it visible for the audience what every player is doing! By knowing that you can judge players better and root for plavstyles you like (teamgames...)
  12. veta

    veta Active Member

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    the game should be fun WHEN it's competitive

    seriously - look at SupCom and the knowledge, time, effort required to be competitive, that's not good game design

    it should be fun even when you lose - in so much as you cant take solace in successes you did have even if you didn't succeed in winning

    SC accomplishes this by having fewer and more impactful abilities. TA accomplished this by having longer more dynamic battles.
  13. bmb

    bmb Well-Known Member

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    I'm not sure what's not fun about competitive supcom.

    The game is inherently about optimizing and maximizing your production. The competitive scene is just a more extreme version of the base gameplay.

    Games like Starcraft don't know what they want to be when they grow up, so casual play is significantly different from competitive.
  14. syox

    syox Member

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    Another very important thing is the readability of the game.
    Make it so that a not involved viewer of a stream can tell whats happening and you nearly got the edge.
    As in bigger units== beter units
    bigger bullets == better bullets

    So no one that just wnats to watch a game needs to learn all stats to even understand a bit of the game.
  15. bmb

    bmb Well-Known Member

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    It's not quite that simple, being tournament oriented changes the game design, and I find games designed like that aren't as much fun.

    I find Halo probably got it right, where the tourneyfriends get their own special ruleset.

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