So, I'm not talking about Legion-style shields (although proper engine support for a non-jank Legion-like shield could be cool too). I'm talking about shieldbars that act like healthbars, except: 1. They are bypassed by reclaim damage (to remove exploits related to ally-reclaim—also makes thematic sense) 2. Non-reclaim damage is taken from the shieldbar before the healthbar 3. Shieldbars regenerate over time, even while the unit is taking damage.* What this would do for balance: 1. It'd allow for the creation of units that counter low-DPS high-range units like the Gil-E by soaking up shots. Additional useful features: 1. Engine support for units that grant nearby units temporary shieldbars. Shield parameters that should be supported in unit JSONs: 1. maximum shield (obvious) 2. shield regeneration rate (variable rates can lead to interesting balance potential) 3. shield regeneration cooldown* (non-0 value means that unit must not take damage for at least X seconds before starting regeneration)