[Engine Request] Support for n point types

Discussion in 'Mod Discussions' started by trialq, September 2, 2014.

  1. trialq

    trialq Post Master General

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    I could swear there was a big engine request thread but I can't find it.

    There are currently two point types, metal points and annihilaser activators. General support for n point types would be a nice addition for all sorts of modding. The obvious one is geothermal spots, but certain mods could use many different point types at a time to implement some interesting game modes and who knows what else. Something like zone control is another obvious game mode that could be implemented by using different point types:


    The best way to add the points to maps imo is to allow the user to add them manually to systems with the system editor, for the precise placement required by many mods. Some generic way to do this would be ideal, for example say add a point here and label it "custom_point_whatever". To then only allow a structure to be placed on that type of point, you'd have
    Code:
    "feature_requirements":["custom_point_whatever"]
    in the JSON (like metal extractors currently have
    Code:
    "feature_requirements":["metal_spot"]
    ). It would also be a nice way to manually place metal points for the vanilla game, by giving manual points a label of "metal_spot".
  2. wondible

    wondible Post Master General

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    It's in mods/support
    Raevn likes this.
  3. thetrophysystem

    thetrophysystem Post Master General

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    I second this nonetheless.
  4. Brokenshakles

    Brokenshakles Active Member

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    I third it, and make sure that n can be a large number without lag.

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