Enemy player can use friendly teleporter?

Discussion in 'Support!' started by nateious, September 19, 2014.

  1. nateious

    nateious Active Member

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    I'm not sure if this is a bug or intended but today I saw an enemy move their units through one of my team's teleporters. It happens at about 18:50. Here's the link to the game on pastats. http://pastats.com/chart?gameId=212942

    Thankfully his units killed our teleporter before his vanguards made it through otherwise that commander on the metal planet likely would have died :p
  2. brianpurkiss

    brianpurkiss Post Master General

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    Yupp. It's intentional.



    Pretty awesome stuff.
  3. mjshorty

    mjshorty Well-Known Member

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    Its way intentional, be sure to shut your teleporter off
  4. zgrssd

    zgrssd Active Member

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    It's intentional. Propably have to set your units to "return fire" to avoid it attacking the Teleporter.
    And since it is yours, you could just turn it off.
  5. nateious

    nateious Active Member

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    Fair enough, just wanted to check, I actually like the idea.
  6. schuesseled192

    schuesseled192 Active Member

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    Or reroute them to the void. (need orbital space gates.)
  7. thetrophysystem

    thetrophysystem Post Master General

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    Com-napping used to be a thing with transports. It was OP in alpha, an astraeus reaching the enemy commander was an instawin and/or a humiliation. Simply because if the astraeus died the commander died instantly, whether you killed it or it self destructed.
  8. nateious

    nateious Active Member

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    Commander napping worked the same way in TA :p Worse since even if it wasn't game was set to not end when you lost your commander, the commander explosion killed everything in the blast radius. PA's com explosion is much more mild.

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