Enemy commander off world

Discussion in 'Planetary Annihilation General Discussion' started by daTomas, July 4, 2014.

  1. daTomas

    daTomas Member

    Messages:
    90
    Likes Received:
    29
    What to do when enemy commander beam up off world in Galactic war?

    In my third fight, after rushing first two, enemy commander takes off world and makes a real fort there.

    My tech is limited and when I try to land with t2 engineers I am killed fast.

    I've searched the forum but didn't find anything, sorry if it's explained already.
  2. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Basically the only thing you can do is spam Astraeusii(?), load them with infernos, find the commander and plop 'em right on his head.
    daTomas likes this.
  3. sycspysycspy

    sycspysycspy Active Member

    Messages:
    268
    Likes Received:
    80
    you need to ship 100 + units there (anti air + engineer and whatever else you have) to build an outpost most of them would die but dont worry all you need is to keep a teleporter alive until the rest of the army arrive
    daTomas likes this.
  4. sycspysycspy

    sycspysycspy Active Member

    Messages:
    268
    Likes Received:
    80
    and one tip for you the space travel thing can "area load" which make it easier to load units. but the landing and unloading part is pretty dumb, they need to form a nice formation before they land and unload lol
    daTomas and drewsuser like this.
  5. gtf50

    gtf50 Member

    Messages:
    42
    Likes Received:
    12
    If you have orbital fabricators, those can build teleporters from orbit, but yeah, astraeus spam is the way to go otherwise. I generally get it within a few tries of sending 10 or so engineers at once (try sending them to the spot on the map furthest away from any mex and see if that helps the whole teleporter building thing). You'll need to ship a ton of AA vehicles through the teleporter ASAP, I recommend assigning your units to assist a teleporter on your planet, and then give the teleporter a group number (shift+2 works, for instance). If things really get nasty, then yeah, just try with 100, 300, etc. The AI shouldn't be *that* well defended unless you are trying to land right next to some anchors. You can also send a couple units to land on other parts of the planet, prior to your main group of engineers, to see if that distracts the AI's aircraft.

    That said, you really should just need a group of 10 astreuses (I believe "astrae" is the proper plural, since it ends in a vowel, and also according to this, but that sounds awkward) loaded with engineers. If 10 T2 engineers manage to land, they can construct a teleporter in a couple seconds. That should definitely be all you need against the AI.

    In fact, in general, if some semi-sensible strategy in this game didn't work, you just didn't use enough units.
    daTomas likes this.

Share This Page