All of the info in this thread I have actually been thinking about for a few months. And in the last few days, I finally decided it was time to show Uber and everyone else. Beginning You know how each Galactic War starts with the Awakening of the Commander(s)? Well, that's how each War should start. It should start from the beginning. From the moment you select your Commander and Faction and press that GO TO WAR button, this is what I feel should happen: You are taken to the system where the Commander wakes up. The camera will show you 4 shots of the system: 5 seconds of the entire solar system, 5 seconds of one place on the planet, 5 seconds of another place on the planet, then several seconds of your Commander waking up. A battle has just begun and the computer narrator talks to you. She says what she would normally in the animated video ("Greetings Commander, much has been lost...") with an additional "You are not alone in this system, Commander, you need to eliminate all threats here before leaving" to inform the player a battle has actually started and they need to start base-building. Note: keep in mind you weren't taken to the galactic map and you have to fight this battle with only the loadout you selected, no tech. As such, the system should, usually, be a 1-planet system. And yes, you don't get to select your spawn point for this first battle. Now you are taken to the Galactic map. I suppose there should be a few "freebie" systems for you to collect tech like normal. I made a video to demonstrate! I have very little video editing experience and not the best computer in the world, so this video isn't perfect by any stretch. It seems choppy at some places and has some low resolutions. Analyze this video qualitatively, not quantitatively. Just look at the ideas I presented: Techs Tech collecting and whatnot could use some changes as well. Throwing out tech is lame... these are robots we're talking about. They don't forget things. My suggested changes: You can collect as many techs as you can find, except duplicates. Data banks serve a different role. Each data bank allows you to equip one tech for a battle. 3 data banks means you can bring 3 techs to a battle. In between battles, you can change which techs are equipped. For example, if I was going to a system that had lots of planets, I would choose to bring orbital tech, an advanced bots tech, and defense structures. On the image below, this is shown by the silver boxes with the E. Subcommanders are always equipped, you do not need a data bank for them. If they are physically traveling with your Commander, why would you need a data bank? This wouldn't be OP because subcommanders are pretty rare now. Techs are still randomly selected, but you can see them on the galactic map, on systems you have access to. If you conquer that system, you get that tech. This will help players select which system they should go for next. Other Random changes we can discuss. Galactic War has a Hardcore check box. Hardcore means if you die, it's game over for the entire war, which is how it currently is. Non-hardcore means if you die, you can try the battle again. Commander rewards for finishing Hardcore Galactic Wars, which all players can get. Uber seems to have no problem pumping out Commanders each update. Specifically: A commander for conquering a Hardcore Uber-sized system on Absurd difficulty. A commander for conquering a Hardcore Uber-sized system on Relentless difficulty. A commander for conquering a Hardcore Uber-sized system on Hard difficulty. Each player gets the same reward and these Commanders cannot be bought. The galactic map now indicates if a system has multiple enemy Commanders. After beating a system, there is a 5-10% chance that an older system you beat will be conquered by an enemy Commander, and you will have to fight back for it! If you don't take it out, it may spread to your other systems! This will make it seem like it's actually a war. The computer narrator will make a desperate-sounding announcement: "Commander, one of our systems has been taken by an enemy, we need to take it back!" Sometimes you'll find systems that don't have an enemy Commander. Instead, they start with a few fabricators, a factory, and a few economy structures. You need to destroy all of their units, except for things like walls and mines. The motto of this game is "Don't just win, annihilate!", which you usually can't do. Sniping an enemy Commander doesn't cut it. I want to destroy every last dox. Thanks for reading my Great Wall of Text, you can now initiate a discussion. Uber, I hope you can consider some of these suggestions.