Ejector issue.

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Nfernoza, August 26, 2010.

  1. Nfernoza

    Nfernoza New Member

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    Hi Folks, not sure if this has been mentioned before, but I've encountered some problems with the Ejectors.

    Is there a limit on the number of Pros which can be affected by the pushback of the Ejector? I have noticed that sometimes, if there are more than 3 pros running down a lane and I use the Ejector, there is usually 1 or 2 Pros that don't get affected by the pushback affect.

    I have also picked up that it's not only my Ejector which occassionaly fails, but the opposing team's one aswell. This has happened to me on 3 occassions now when running alongside my Tank, making a push down the lane and the enemy uses the Ejector. The Tank got launched for a Ring Out and I stayed in place. No, I didn't jump, nor was I out of line of sight. I was right next to the dude.

    Possibly a lag related issue, or working as intended?
  2. Bambam Bm

    Bambam Bm New Member

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    I havent noticed this. But if your playing on LazeRazor, the ejector is a little different than other maps, because it doesnt effect everyone inside the radius, because there are 2 ramps leading up to the ejector, only the ones basically directly over the yellow area will get affected by it.

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