Sorry if this has been posted, but I haven't read anywhere other than in game where it shows you what each class's upgrades do. I figured I'd make a post about them and hopefully add some information you might not find in game about the upgrades. Feel free to correct any mistakes or post with any additional information to add. Assault Bomb- Rank 2: Increased damage and blast radius. Rank 3: Further increased damage and blast radius. Fly- Rank 2: Increased flight time. Rank 3: Further increased flight time. Charge- Rank 2: Increased damage. Rank 3: Adds grapple to the charge. Passive- Rank 2: Increased jump height and adds critical shots. Rank 3: Further increased critical shots. Tank Product Grenade- Rank 2: Grenade blinds targets. Rank 3: Adds splitting grenades on impact. Deploy- Rank 2: Increased health recovery while deployed. Rank 3: Adds ammo regeneration while deployed. Jet Charge- Rank 2: Increased charge damage. Rank 3: Adds knockdown to the charge. Passive- Rank 2: Increased health and health recovery. Rank 3: Further increased health. Support Hack- Rank 2: Increased range on turrets and adds ability to hack enemy turrets. Rank 3: Increased rate of fire on hacked turrets. Firebase- Rank 2: Increased firebase armor and damage. Rank 3: Adds friendly healing aura to firebase. Airstrike- Rank 2: Increased radius, allows two per full recharge. Rank 3: Further increased radius, allows three per full recharge. Passive- Rank 2: Adds bot support aura and increases personal health recovery. The bot support aura adds an antenna to your backpack and to any nearby firebase or bot affected by it. It increases the health and rate of fire of these units. Rank 3: Increased personal health pool. Assassin Dash- Rank 2: Increased dash duration before full depletion. Rank 3: Further increased dash duration before full depletion. Cloak- Rank 2: Increased cloak duration before full depletion. Rank 3: Adds cloak recovery while cloaked if not moving. Smoke Bomb- Rank 2: Increased blind radius and reduced cooldown. Rank 3: Further increased blind radius and reduced cooldown. Passive- Rank 2: Decreased fall damage, increased clip size. Rank 3: No falling damage taken, replaces dagger with sword. Gunner Slam- Rank 2: Increased damage and radius. Rank 3: Further increased damage and radius. Deploy- Rank 2: Increased crit while deployed. Rank 3: Decreases damage while deployed, but adds head shield that prevents sniper head shots. Grapple- Rank 2: Increased damage. Rank 3: Adds a throw to the grapple. Passive- Rank 2: Adds split mortar rounds. Rank 3: Replaces minigun with dual minigun. Sniper Flak- Rank 2: Increased damage and radius. Rank 3: Further increased damage and radius. Traps- Rank 2: Allows two simultaneous traps, adds freeze effect. Rank 3: Allows three simultaneous traps, adds skill drain effect. Grapple- Rank 2: Adds throw to the grapple. Rank 3: Increased damage. Passive- Rank 2: Adds enemy penetration so bullets continue even after hitting an enemy. Rank 3: Adds area of effect damage at impact location as long as an enemy is hit.
http://mondaynightcombat.wikia.com/wiki ... ombat_Wiki You seem like someone that site could use lol.