[DSCSSN] Recreating Seton's Clutch

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, November 28, 2014.

  1. stuart98

    stuart98 Post Master General

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    I'm sure this is a topic on many people's minds right now. As a planet means that the remake could differ significantly from the original and a number of parameters should be discussed,I thought I'd open a topic for doing so as well as sharing potential seeds.

    Planet Type: Tropical? Deserts intruding on the map wouldn't look right.
    Radius: 800-1100. I was thinking 900 would be a good size.

    Layout: Two large spawn areas on land on opposite sides of the planet or as close to it as possible since we can't place them and are thus forced to hope that they're as far away from the line of symmetry as possible. TWO thin sections of land going between them, on opposite ends of each base, forming two oceans. One large island in the center of each ocean, possibly with some smaller islands scattered throughout.
    Metal: About 18 metal per spawn area, and 20 metal scattered across each bridge. (20 per bridge). 10 metal on each large island, 20 metal in each ocean, around 3-5 metal on each small island.

    Discuss.
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  2. cptconundrum

    cptconundrum Post Master General

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    [DSCSSNBBQ] :p

    Setons was one of the more tiresome SupCom maps for me, but I think just because it got played to death. The map itself was pretty good.
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  3. Quitch

    Quitch Post Master General

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    Recreating maps designed for one-directional play seems to me to rather miss the point of what PA enables us to do.
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  4. cptconundrum

    cptconundrum Post Master General

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    I don't know, Gandalf's arena map was really fun when I played it.
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  5. stuart98

    stuart98 Post Master General

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    Four directional under my plan.

    Bridge one, bridge two, ocean one, ocean two.

    SupCom Seton's was three directional.
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  6. Quitch

    Quitch Post Master General

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    No it wasn't, you started on one side and headed for the other. It had multiple lanes, all of them went in the same direction.
  7. cptconundrum

    cptconundrum Post Master General

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    And as long as spawns are on opposite sides of the planet, the only direction you can ever move in is towards the other base.
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  8. thetrophysystem

    thetrophysystem Post Master General

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    If you start at the pole, there can be multiple lanes, all of which go to the same direction, the other pole.

    It isn't exactly the same, but for all intents and purposes, you can look at it like 2 half maps that wrap. Either way, you always defend/attack from "down". Still one directional.
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  9. stuart98

    stuart98 Post Master General

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    The enemy's gate base is down?
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  10. cptconundrum

    cptconundrum Post Master General

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    I think about that a lot when playing PA, actually.
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  11. brandonpotter

    brandonpotter Well-Known Member

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    A planet called Setons Clutch, and the actual planet being based on FAs setons clutch would be awesome <3
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  12. tatsujb

    tatsujb Post Master General

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    a littl bigger than that for correct tnavy play to be able to happen : )
  13. warrenkc

    warrenkc Active Member

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    I like the idea of simplifying the spherical gameplay. It is too hard to see important events. Anyway, my idea for the simple game play is to make a play area about the size of a Seton's Clutch from FA and put that on a giant planet. So the game play would be within that rectangle but still on a sphere. I hope that makes sense.
  14. warrenkc

    warrenkc Active Member

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  15. nawrot

    nawrot Active Member

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    Equivalent of setons clutch for PA would be system with 2 planets size 500 and 2 moons around 300.
    You cannot turtle enough on same planet as enemy in PA for map to have that setons feel.

    Edit: maybe huge lava planet with roughly same layout. It is hard to say anything without working navy.
  16. theseeker2

    theseeker2 Well-Known Member

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  17. vrishnak92

    vrishnak92 Active Member

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    Basically, what you are saying is limit the play area to a certain area on the planet itself? Devs would have to do something to make such a limit possible, but would provide the opportunity for quick, dirty, competitive matches.
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  18. warrenkc

    warrenkc Active Member

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    Yeah that would totally make it easy for people to play. It would still be on sphere but the size of the planet would make it seem almost flat. actually I'm almost surprised they didn't make an easier version of this game like that for people to use. for the unused portions of the planet it could be very low detail and blacked out or something so that it doesn't take a long time to load.
  19. vrishnak92

    vrishnak92 Active Member

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    The likelyhood of this happening is low without a lot of community support, I personally like the idea, but who knows what everyone else will say
  20. stuart98

    stuart98 Post Master General

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    BOW BEFORE MY MS PAINT SKILLZ

    [​IMG]
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