Dox Nerfing Mod?

Discussion in 'Planetary Annihilation General Discussion' started by lafncow, September 2, 2014.

  1. lafncow

    lafncow Active Member

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    Sorry if this is the wrong place for this, but has anyone started a mod to make dox less OP? Maybe cut out amphibious or AA abilities? Or cut down their vision?

    Dox spam battles are really boring, there's no incentive to diversify your gameplay:

  2. tatsujb

    tatsujb Post Master General

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    there's a mod to remove the dox by @squishypon3 but it's not in a working state yet.
  3. temeter

    temeter Well-Known Member

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    Idk, the the final bo3 was pretty much decided and won by tanks.

    We don't talk about the other the other games of that series.
  4. lafncow

    lafncow Active Member

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    Yeah, I watched the whole series. Even that game was dominated by doxen, I really don't think it disproves anything. Imagine if there had been water on that planet...
  5. CounterFact

    CounterFact Active Member

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    A sleight nerf to their range might be good (vision the same). -5-10% or so. Tanks do seem to fair well against dox, they're not that OP on land as many claim, they are OP in their abilities, AA, anti-land and anti-ship.
    I haven't played enough naval to judge the ships yet, but the dox and especially the slammers feel really strong in the water.

    The way I see it is that they take the dox and the slammer and turn these 2 units into at least 5 more specialized units. A unit (dox) that performs as a main core on land shouldn't also be your primary AA unit and have naval capabilities, and in addition they're super fast.
  6. mered4

    mered4 Post Master General

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  7. tatsujb

    tatsujb Post Master General

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    latest PTE I played they no longer have anti air so there's that...
  8. temeter

    temeter Well-Known Member

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    No, i ment the final series, where a faster tank-switch decided the game.
  9. mered4

    mered4 Post Master General

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    Um. They still do bro. Unless they updated the pte today.
  10. igncom1

    igncom1 Post Master General

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    They still do have AA, but can't track fast enough to actually kill fighters and bombers effectively.

    Essentially what we wanted then to do for tanks.
  11. tatsujb

    tatsujb Post Master General

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    i swear to god i just played and they don't.
  12. mered4

    mered4 Post Master General

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    Version number?
  13. igncom1

    igncom1 Post Master General

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    *shrugs*
  14. tatsujb

    tatsujb Post Master General

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    71459...... as far as i can tell.

    handpicked from my terminal output (vers n° no longer shows)
    duncane likes this.
  15. mered4

    mered4 Post Master General

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    Igncom nailed it, I think. They just stink at killing air
  16. tatsujb

    tatsujb Post Master General

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    didn't see a single missile fired. I watched it as it did nothing to an air engineer.
  17. mered4

    mered4 Post Master General

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    Weird. Worked for me last night.
  18. tatsujb

    tatsujb Post Master General

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    A-Build-Per-Day keeps the forum away : D !
    mered4 likes this.
  19. igncom1

    igncom1 Post Master General

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    Missile?
  20. tatsujb

    tatsujb Post Master General

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    pellet. thingymabob. wrench.
    igncom1 likes this.

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