There are two ways this normally happens to me: I have someone stuck in a trap, lining up a headshot, and someone else tosses a bomb or uses a charge and knocks the person free of the trap without killing them, letting them get away. I have someone in a grapple, getting ready to send them off the edge, and someone runs up shooting from point blank range, blocking the path of the knockback. Assassins seem to be the worst at this, since their main attack is from point blank range. Either of these are mildly frustrating under normal circumstances, but when the blocked kill is a juiced pro it turns into the single most infuriating thing in the game. The worst part is that when #2 happens to a juiced pro, typically said pro will then proceed to kill me and the person that blocked the kill. Listen, if you want to "steal" a kill, then whatever, I don't care, good for you. But if you prevent me from killing a juiced pro, I hope you die in a horrible accident.
in real life lol. someone accused me of this the other day in a private match. i honestly didnt realize there was an enemy and a teammate fighting there. i was worried about a seperate enemy over a ledge, when i turn around and a juice pro bounces around, gets up and kills us, and i get screamed at for trying to take a kill and failing while letting the person live.
The Tank player I play with used to do that. I finally got the point through to him that if you charge someone at full health who is frozen in place, you'll put them in the red....and almost always in a much safer place. So now he torches them before he charges. I'm fine with that.
agreed, just learn to steal kills instead of freeing kills. if im guna steal a kill as an assault on an ice trap, its either from a range, or a head crab. one of the funniest things i can think of doing with a sniper ice trap when im an assault (and the sniper isnt around), is "tagging released animals". they get frozen in place, i fly up and stick a bomb to them and charge off, they walk around the next few seconds or minutes (depending on how generous i am) and are suddenly very aware of their life for as short as it will be and as doomed as it is. :lol: THANKS to foreverzerone for laying an ice trap by me while he snipes elsewhere lmao . lets me play God for a few minutes when someone runs into the ice trap :twisted: . not that i need the ice trap :roll: , but it wouldnt be as fun. the other day, this stradegy let me kill a gunner and ringout his support too. thats teamwork
That was funny $h!t right dhur! I wasn't too pleased about it at the time because the gunner leveled me an couldn't find my funny bone from the waiting to respawn screen. But in retrospect that was an awesome double kill. As for killing stuff in freeze traps? Go for it man, one of the best things I love is setting them right by firebases, its like self-emptying fly traps if I busy trying to kill something else. Same goes for setting them up for bomb traps on laserazor. Assassins get stuck, then nuked out of the arena. But like you said, the only thing that ticks me off is when someone charges and frees the little birdies instead of teaching them the lesson; Ice trap = death.
Yeah, I have absolutely no problem with people "stealing" kills from freeze traps, so long as they actually kill them. I commonly leave freeze traps unattended to move up in the map, so I can't expect a teammate to know whether or not I'm scoped in on a frozen pro.
no i love it when you shoot someone and they run off the edge thinking you miss out on the kill, only to taunt and get a bonus 100 dollars to what you should have from a normal kill...
Stealing kills... I prefer to steal assists. If I see a fight going on, I throw a few shuriken that way. It earns me a lot of money at a rate of $15 for everyone involved in a fight.
I don't know why so many people become so angry when a kill is so called "stolen". You only get 10$ less. But I can see i from the point of view of the people going for a mass amount of kills, or those who only care about kills.
I have no concern of kill-stealing. All that concerns me is the good of the team. Now, "kill-stealing" done so poorly as to negate the kill entirely is just entirely terrible.
Not necessarily. I almost always taunt for the money after a kill. Now when I'm in the middle of a back grapple as an Assassin on someone, and they get killed before I kill them, I get $15 instead of the $100 I would have gotten for killing them. That's $85 less.