Does Darker Night have a more subtle version?

Discussion in 'Mod Discussions' started by Cooly568, November 17, 2014.

  1. Cooly568

    Cooly568 New Member

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    Dark Nights makes the nights of planets darker, in-fact it makes all shadows darker on planets. I don't like how bright the stock planets art, Darker Nights attempts to help with that, but it makes it a bit too dark for me. I've looked at the mod, and I have no idea how to make the effect more, subtle.

    This is the text from one of it's files.
    Code:
    {
      "ambient_sound": "/SE/Ambience/Amb_Planet_Earth",
      "atmosphere": {
        "color": [
          0.1,
          0.25,
          0.45,
          0.5
        ],
        "density": 15.0,
        "hdr_intensity": 2.0,
        "ldr_intensity": 1.0
      },
      "base_biome": "/pa/terrain/base/base.json",
      "biomes": [
        {
          "elevation": [
            -1,
            0.25,
            1
          ],
          "spec": "/pa/terrain/sand/sand.json",
          "temperture": [
            -1.0,
            1,
            1
          ],
          "water_distance": [
            null,
            20,
            1
          ]
        },
        {
          "elevation": [
            0.2,
            null,
            0.2
          ],
          "spec": "/pa/terrain/desert/desert.json",
          "temperture": [
            -1,
            1,
            2
          ],
          "water_distance": [
            150,
            null,
            1
          ]
        },
        {
          "elevation": [
            0.4,
            1,
            3
          ],
          "spec": "/pa/terrain/mountain/mountain.json",
          "temperture": [
            -1,
            1,
            1
          ],
          "water_distance": [
            null,
            null,
            0
          ]
        }
      ],
      "enable_features": true,
      "lighting": {
        "ambient": {
          "day_ground": [
            0.2,
            0.2,
            0.4
          ],
          "day_intensity_hdr": 1.0,
          "day_intensity_ldr": 1.3,
          "day_sky": [
            0.6,
            0.7,
            1.0
          ],
          "hdr_intensity": 0.0,
          "ldr_intensity": 0.0,
          "night_ground": [
            0.2,
            0.2,
            0.4
          ],
          "night_intensity_hdr": 1.0,
          "night_intensity_ldr": 1.3,
          "night_sky": [
            0.4,
            0.5,
            1.0
          ]
        },
        "sun": {
          "diffuse": [
            0.8,
            0.7,
            0.4
          ],
          "hdr_intensity": 10.0,
          "ldr_intensity": 4.0,
          "specular": [
            0.2,
            0.2,
            0.2
          ]
        }
      },
      "name": "desert",
      "water": {
        "shader": "planet_liquid_transparent",
        "textures": {
          "DepthColorTexture": "/pa/effects/textures/water_depth_diffuse.papa",
          "DiffuseTexture": "/pa/effects/textures/water_diffuse.papa",
          "NoiseTexture": "/pa/effects/textures/CloudNoise.papa",
          "NormalTexture": "/pa/effects/textures/water_normal.papa"
        }
      }
    }
    
    Sorry for not making it a spoiler or something, I've never used these forums before.
    Moderator comment: Use [code ] your code here [/code] without the space in the first tag.

    But is there anyone who has made a more subtle lighting, or knows how to change this?
  2. stuart98

    stuart98 Post Master General

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    What you want is this block in the lighting section:
    "hdr_intensity": 0.0,
    "ldr_intensity": 0.0,

    Unfortunately the only thing that doesn't look exactly like 0.0 or 1.0 is 0.5, which is still brighter than I'd like it to be.
  3. Cooly568

    Cooly568 New Member

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    So the only accepted variables are either 1.0, 0.0, or 0.5? Or do they just look similar?

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