Do Si Do Tournament Gameplay Lessons

Discussion in 'Planetary Annihilation General Discussion' started by Quitch, June 28, 2014.

  1. Quitch

    Quitch Post Master General

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    This is a topic for gameplay discussion only. Organisational issues should be taken to the relevant topic here -> https://forums.uberent.com/threads/do-si-do-tournament-organisational-feedback.61448/

    The Do Si Do tournament comes to a triumphant close, well done all those who played. There were some great games and I managed to be pretty consistent in failing to call the winners in advance every time.

    What gameplay lessons did people learn from this? Were certain units surprisingly useful? Others you won't ever use again? New builds you haven't seen before? Was there a unit Posidian didn't call OP during the course of the games?
  2. freelikegnu

    freelikegnu Member

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    I learned that teleports on the same planet can be quite effective in allowing quick unit strategy changes. Elodea used that to great effect in the Do-Si-Do matches.
    After the game, he mentioned that after getting a teleport closer to the enemy, new units can arrive to support units that are arriving after having traveled on foot.
    Last edited: June 29, 2014
  3. cdrkf

    cdrkf Post Master General

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    Watched the final couple of rounds- confirms the fact that T1 bombers are very potent early game. I quite like the balance of bombers at the moment actually.

    I'd also like to say well done to Headcrab (Cmdrflop on the forums) for reaching the final after getting in via the qualifier :)
  4. reptarking

    reptarking Post Master General

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    Id like so say that i feel cheesy after round 3.... that 3v3 was well, chedderful

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