I've searched through the forum quite a bit and looked up as much info on PA's terrain generation as I could, but I still have a few questions, especially regarding cliffs. If I'm not mistaken, all current 'prop'-like and hole-like terrain details are done with a combination of additive and/or subtractive boolean operations. While a lot of these details are very cool, creating cliffs along shorelines or other areas where terrain height changes seems beyond its limitations (thanks to the discussion in this thread, I've since been convinced otherwise). While I understand concept art is concept art and nothing is set in stone, I would very much like to see options for cliffs implemented into the terrain engine to some degree (like what is demonstrated in the lava biome concept). Is it known if cliffs are a confirmed feature or are being worked on? If so, what is the likely approach to implement them? I'd also like to know how other players feel about cliffs, and what impact they may have on game strategy.