Diferences MNC and SMNC

Discussion in 'Uber Entertainment Discussion' started by rigzar, April 23, 2012.

  1. rigzar

    rigzar New Member

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    Hello, i was serching in teh dormudn if my question have made before and not found it (apologize me if i dont see it) i whant to knw teh diference between smnc and mnc.
  2. RaTcHeT302

    RaTcHeT302 Guest

    SMNC

    Can't buy, upgrade turrets anymore
    No more one shot kills
    Slower pace
    New endorsement system
    Uniforms system
    Products
    Different maps
    Newer balance
    Free pro rotation
    No more Gapshots
    Jungle
    BlackJacks and Bouncers are Jungle bots
    Players can spawn Fuji bots and Scramblers
    When the moneyball goes down JackBots spawn
    At the 30 minutes mark JackBots spawn, no more classic overtime
    Juice is less powerfull, still effective

    The rules have changed.
  3. vortexcontinuum

    vortexcontinuum Active Member

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    You can play SMNC for free, by the way.
  4. RaTcHeT302

    RaTcHeT302 Guest

  5. thetrophysystem

    thetrophysystem Post Master General

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    It is a game where instead of 1v1ing an enemy, a whole team has to work together to focus on enemies and kill them. The damage is less and the health more, so you spend a lot of time shooting at the front lines, taking damage and falling back, and coming back. You just have to keep map awareness and never get stuck alone with a grappler sneaking up on you.

    You have to push bots more than ever. The lane is filled with bots stronger than MNC. The turrets have moneyball like shields and you start the game with 4 on each lane, but they can not be repaired or replaced, when they are destroyed they are gone for the game. Jackbots spawn to attack a team who's shields fell, or when a player pays 4000. You can also buy fuji-and-2-scramblers just to strengthen the waves a bit for 500. Scramblers can now block all skills, as well as rolls, grapples, and anything that isn't jumping, walking, and shooting with the weapon.

    The more bots you kill or assist in killing, and to a lesser extent pros you kill and assist with, the more you level up in the game. An in-game level is different than your new "agent" level. Agent level is what you get for finishing games. In-game level is what you start off every game at 1, and as you earn cash killing or assisting kills on bots and pros, you get cash and level. Each level unlocks a skill point, which you do not need to buy but do need to earn that much money. You also get more armor and damage, giving you an edge if you level faster than the enemy via damage armor skill. Thus, it's essential for you to shoot at bots and pros, even if they don't die, as long as someone kills it everyone gets assist cash.

    At the end of every game you finish, you have a chance to also get a prize box. It will give you most commonly an endorsement of some kind. It will uncommonly give you a product. It will rarely even give you a cosmetic item for a character. At the end of every game, you will get a win for winning, a lose for losing, or a leave for not being in the game as it ended, added to your score counter at the bottom of ubernet, which is the interface you customize classes and join games through, like a main lobby locker room thingy.

    There is an away-from-the-lanes area above or below the map, depending on the map. This area is called the jungle, and it has gremlins, blackjacks, and bouncers, that spawn as black-armored and aggressive to anybody on either teams. They are killable for more cash/experience than in-lane-bots. There are also 2 spawns mid-map for each of blackjacks for 500, and bouncers for 1000. These are friendly to your team and will hunt the enemy for you, possibly allowing you an advantageous initiation into combat with an enemy, or a distraction.

    All the old pros are there, most have changed quite a bit though, such as tank deploy changed to bullet shield, and gunner grapple replaced with homing missile. There are new pros as well. Several of them are different flavors of the old, such as spark is an assassin without grapple damage or cloak, but with wall-warping ability and a backwards-launch grapple. Several of them are hybrids, such as cheston being a slow enforcer but with a spammy-skill-explosive like the assault, a full auto tommygun with gunner damage, which you can fire in bursts for more accuracy like the assault, a melee weapon and lunge move like an assassin, a team heal and speed-up like the support, and a stun move like the tank or assassin.

    The pros you get to start with aren't permanent, every two weeks the list of available pros for free changes. One week it can be a group of 6. Next week it can be some same from the first group and a bunch of different ones. You can unlock pros to use permanently as you play a while.

    There are now 25 endorsement slots. Each slot you unlock every 4 agent levels. They take 1 endorsement a piece. There are 5 kinds of endorsements. Low level normal ones are weak but have no negatives. Medium ones have the strongest main effect, and a fair negative effect. Bacon level ones have the same strength main effect as medium, two other positive side-effects equivalent to multiple-endorsements-in-one, as well as a deep negative side-effect. You could do new things, such as make every endorsement a single type. You can also control the exact strength of endorsements. Speed endorsements are permanent, pickups are temporary. There are also endorsements for crit damage OR crit chance, as well as health regen OR max health.

    There are now 3 spaces for "products". Products have situations that activate them, such as perks on Call of Duty. Some have a constant effect. Some products build up over time as you level or kill bots. Some products have effects on your grapples or juice-activation. Some products activate when you get a kill or when you die. Some products just activate periodically.


    Finally, the game itself is free. You can earn any combat-advantages in-game. In matter of fact, you have nearly all the opportunity to earn agent level, endorsements, products, and pros, and even to a lesser extent cosmetics, by just playing. However, there is a shop to spend money through steam via credit card or what-not. The shop has cosmetics and pros, so you can buy your favorite pro with in-game credits or with cash, or you can buy a colorful costume or weapon with cash or get lucky in a prize box.


    I wish I could make all this my signature, or force every new player to come here :)
  6. loonycake

    loonycake New Member

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    SMNC has more pros.
    More options for upgrading yourself out of game.
    It's all in all just an upgrade with more features than mnc.

    Also yes ratchet u can buy turrets in turbocross.
  7. infinitycanvas

    infinitycanvas Well-Known Member

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    Necro post, this was in April.
  8. thetrophysystem

    thetrophysystem Post Master General

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    AT THE TIME OF THIS POST, turbocross didnt exist, and ratchet was right.

    CURRENTLY, turbocross has the feel but not completely the same as original, while super crossfire is completely MOBA-ized.

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