Detailed Changelog - PA Alpha Build: 52512

Discussion in 'Support!' started by Raevn, August 25, 2013.

  1. Raevn

    Raevn Moderator Alumni

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    Other Changes
    These changes are not listed in the patch notes.
    • New Hover UI:
    • hoverUI.png
    • New strategic icons for metal spots:
    • MetalIcons.PNG
    New Units
    Orbital Launcher
    Metal Cost: 30000
    Health: 2250
    Build Rate: 60 metal (4500 energy)
    Sight Range: 70 (Surface and Air)

    Orbital Fighter
    Name: Avenger
    Description: Orbital Fighter: Fast moving orbital fighter for offense and defense.
    Metal Cost: 9570
    Health: 2500
    Radar Range: 180 (Orbital)
    Sight Range: 70 (Orbital)
    Damage: 250 (1.5 shots per second)
    Max range: 150

    Radar Satellite
    Description: Radar Satellite: Detects a large area for enemy land, sea, and air units
    Metal Cost: 24600
    Health: 3750
    Energy Consumption: 10000
    Radar Range: 1350 (Surface and Air)
    Sight Range: 70 (Orbital)

    Unit Changes
    T1 Tank (Ant)
    Damage: 33 -> 42
    Health: 100 -> 125

    T1 Naval Mine (Jellyfish)
    New Description: Defense: Detonates what when subs or ships are near

    T2 Battleship (Leviathan)
    Can no longer target Air

    T2 Tank (Leveler)
    Damage: 400 -> 500
    Health: 500 -> 625

    T2 Tactical Missile Launcher
    Range: 600 -> 500

    T2 Nuke Launcher
    Added Build sound

    T2 Anti-Nuke Launcher
    Added Build sound

    Nuclear Missile
    Start Velocity: 100 -> 40
    Max Velocity: 100 -> 75
    Slight change to movement stages

    Anti-Nuke Missile
    Start Velocity: 80 -> 400
    Max Velocity: 200 -> 400

    Modders
    See PA Modding Changes for a list of changes that affect mods.
  2. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    Don't Anti-Nukes move a bit too fast now? o_O I mean, that can't look good when they just go.. WOOOSH BOOM.
  3. crystaline109

    crystaline109 Member

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    Thank you Raven.
    infuscoletum likes this.
  4. smallcpu

    smallcpu Active Member

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    To be honest, I haven't managed to see anti-nukes fly yet at all since you either nuke the enemy in the fog of war or when you get nuked I'm zoomed out so much that I can't see the tiny anti-nukes.

    So I'm kinda curious how it looks, somebody should make a video. :D
  5. infuscoletum

    infuscoletum Active Member

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    +1 :D is it only bot/vehicle/air t2 fabs that can make the orbital launcher/factory?
  6. exterminans

    exterminans Post Master General

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    Yes. So orbital is T3 for now.
    infuscoletum likes this.
  7. infuscoletum

    infuscoletum Active Member

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    :cool: I've gotten lazy about updating my spreadsheet :(:oops::eek:
    * slaps self *
  8. Clopse

    Clopse Post Master General

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    Ah watching a few games yesterday I was sure the ants and levelers were stronger but didn't see anything about it before now.

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