I've been thinking about it, and it helps define the Ice Traps as warnings to snipers, and nerfs the stupid Assault. Naturally destroying these two things would be have to be un-grief-able, so destroying either only hurts or affects the person who shot the little bug-thing and the owner of the bug-thing. That way no turd-face would shoot a forgotten bomb that a teammate is on, just to be a jerk. Rather than grief the teammate, the turd would be helping him. The reason I say "define Ice Traps as warnings to snipers," is because I imagine that they're meant to protect the Sniper while he's sniping, but in reality it's very much used to lock a team into they're spawn. I personally think the Sniper's traps needed to be nerfed, as they are easily spammed, and the Assault needed a nerf to Pro-killing, but not bot killing. That's why I'm proposing this idea.