I think it would be best if deployable bombs/traps set each other off if they were placed in too close proximity (aka inside each other's radius). While I think the maps are well designed, it becomes way too easy to control the critical choke points. It doesn't seem like much of a problem until you start pairing up several team members with deployable markers. On a map like Grenade III an assault and a sniper can lock you out from the high ground near the jump pad (on both sides). The only reason they can do this is because their traps and bombs can be placed in the same areas. The only thing close to being able to keep them out is a level 3 rocket turret, but you can't afford to build one before they can take over the position. Grenade III isn't the only area where this can be a problem. Likewise a sniper can have relative immunity from assassins because he can place his traps too close together. I can't imagine this was the design you guys had in mind when you made the sniper considering the assassin can't prematurely detonate traps.
different types of bombs/traps shouldnt do this but ice traps should definitely be changed in some way to avoid double trapping people and all around making an assassin proof wall
I think you probably haven't seen the strategy I am talking about. It's incredibly overpowered when done properly. You can't go anywhere without hitting a bomb or an ice trap. As there are two or three characters up there with deployables you can't do anything and you can't go anywhere. But if the traps/bombs set each other off then you couldn't camp like this. There is no way to get rid of a bomb right now and that too is stupid.
Airstrikes, grenade launcher, mortar, and I think product bomb can all detonate sniper traps. They still leave the effect, but you can trip them from a safe distance. Assassins and snipers are only ones without a way to trip them prematurely.
I know aoe effects can trigger traps.... tell me how an assassin is supposed to accomplish that? I still think any trap thrown next to another trap's radius should spring both traps. That way a sniper could throw one to trigger one. It would also remove a lot of cheese from the sniper.
Teamwork. When I'm running with an assassin that will communicate with me, I'll harass the sniper to chase them out of their safe zone or detonate their traps (Gunner or Tank). Assault is actually best at this, but I'm terrible at that class. Most snipers will give up on camping a certain spot if they die in it 2-3 times in a row without getting many kills. I really don't understand this crazy need assassins have to kill snipers. If snipers didn't have the frost traps, we would have snipers complaining that they have no way to protect themselves against Assassins. Seriously, in a teamwork game if your whole team is letting a single sniper sit on their tiny safe zone of traps the whole game raking in kills... they're doing something wrong.
Teamwork is great, but the current setup of traps is ridiculous. Stand on two traps and throw the other out somewhere for a free headshot. I think this is a pretty serious oversight considering it seems like an assassin should be the class to go after snipers. Another option would be that if a sniper touched his own trap directly it would be set off.... but that would make all the snipers cry.
Would be hard to do without breaking the snipers balance. Editing too much will greatly nerf him. I think the ability he can get freezed in his own trap if it's set off with him near it would be the best way. When I play sniper I make the "Triangle of defense". 3 mines with me in middle, assassin comes near me they ALWAYS freeze and 90% of the time they die as I just SMG their idle body.
You're missing the point. The ability to make a freeze triangle of death is the problem. A non overlapping proximity still allows you to control a lot of real estate. It means you have to take a second or two longer putting down your traps or they will set each other off. It also means you have to remember where you have them, rather than stand on the unkillable freeze triangle.
Re-read my post. The bolded suggestion will help with that "Triangle of Defense" as the sniper too will be frozen - maybe have him frozen for 0.5-1 second longer.
Right and it doesn't address the problem. An assassin has no way to get near to you. You play a sniper so I'm sure that's what you want. It's just a bit OP.