Dedicated Server seems to freeze after first join

Discussion in 'Monday Night Combat PC Discussion' started by SvartfaR, December 30, 2010.

  1. SvartfaR

    SvartfaR Member

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    Hi,

    since yesterday I try to set up a dedicated server on my old XP machine. Perhaps anyone noticed the "Voices of War"-Server where it's sometimes not possible to join.

    When setting up a dedicated on my Win7 machine everything works fine. But then I can't play. :roll: That's why I want to run the dedicated with my other machine. I changed all public ports to the other client and started the server, but the log seems to freeze after the first one tried to join. So I think it could be another problem then wrong port forwarding or another network issue.

    Does anyone have experience with setting up a dedicated with XP?

    Ports (all TCP & UDP):
    7777-7778
    1200
    27000-27039

    One interesting thing is, that the server isn't writing a log-file. I think because of the old graphic card I can't start MNC on that machine. So I had to copy all UnrealEngine3 manually to the My Documents folder.

    System information:
    Code:
    ------------------
    System Information
    ------------------
    Time of this report: 12/30/2010, 18:39:31
           Machine name: COMPUTER-NAME
       Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
               Language: German (Regional Setting: German)
    System Manufacturer: To Be Filled By O.E.M.
           System Model: To Be Filled By O.E.M.
                   BIOS: BIOS Date: 10/14/04 12:08:11 Ver: 08.00.09
              Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
                 Memory: 2046MB RAM
              Page File: 493MB used, 3449MB available
            Windows Dir: C:\WINDOWS
        DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
         DxDiag Version: 5.03.2600.5512 32bit Unicode

    Attached Files:

  2. racquemis

    racquemis New Member

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    monitor your task manager for the mnc.exe server task, do you also notice the cpu usage drop to 0 as soon as the first person joins? (currently having same issues on a VPS)
  3. SvartfaR

    SvartfaR Member

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    CPU usage dropped to 0 after two players joined.

    Added a picture of the console output.

    Attached Files:

  4. do0t

    do0t New Member

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    Going to assume another router/NAT issue since the OP said he can start the server but can't get in himself. I run my server on XPSP2, so it's not the OS.

  5. racquemis

    racquemis New Member

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    he means he cant play because his steam account is in use by the server
    not a router issue, haveing the same issue on a Virtual Private Host.
  6. SvartfaR

    SvartfaR Member

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    For the server I use another steam-account as for playing.
    When I host with the Win7-Machine the server is full after a few seconds. With the XP-Machine nobody can join. They use the same network settings, just another IP.

    It looks like the server freezes with the XP-machine.
  7. dustoff

    dustoff New Member

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    These are all issues they are working on . I found it strange too that what would on one setup would not work on another.

    I personaly bought three copies of the game on three steam accounts . One for my home system and one each for two of my server boxes. Seems to work rather well doing this way.
  8. Llamatron

    Llamatron New Member

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    It freezes for me the exact same way on both a 7 64 bits and an XP 32 bits, tried with different steam accounts (only one owning the game tho), and still freezes. Racquemis' server is not behind a NAT and has direct connection to the net, so I'd rather think it's something a bit more complicated to troubleshout than OS or routing specific issues.

    A dev stated that they have a machine having that problem, as they can reproduce the bug hopefully they'll find out.
  9. XyzKiller

    XyzKiller New Member

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    Dang, my friend who's trying to get his server up is having this too when I try to connect to it, windows 7 64 bit both of us.

    I just wonder how the other ~12 servers are running their servers fine?

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