As title says would be nice to create our own "Custom Rules" mode. This mode will NOT record any kills/deaths/assists/tags Basically Crossfire but with basic options: Bots on/off - disable bots doing so however will result in moneyball having 2 health bars. One being shields. Once gone, it drops. When the shields go back up, it gets the "sheild healthbar again". Moneyball on/off - the basic. When off the game basically turns into a deathmatch. Basically the Moneyball is still there but already down with infinite health. Since bots are programmed to follow a path and get the the ball. They still will, but upon reaching it they will attack a few times and then blow up. This mixed with Bots off will make a Timed Deathmatch. Attacking moneyball just gives money. Moneyball Health - Normal, Half, Double, Infinite. If set to infinite - game is won by whomever dealt most damage to ball when time is done. If equal, game goes into sudden death and if still equal team with most $ wins. Sudden Death on/off - Disabled automatically if Moneyball is "off". Basically as it says. Lowest moneyball health loses. If equal the team with most kills wins. If that too is equal game goes into a modified sudden death to where first team to get 10 Kills wins (has to be a way for game to end - so Sudden Death will still have to happen in some cases). Win Mode - Options being Moneyball destroyed, Money won (when a team earns a certain value of $ game ends - gives warning to when they are nearing), Kill count, Time (team who has done most damage to moneyball wins or kills). Bot Spawning (Players) - on/off/Jackbot only. Just as it says. If it's off pad is disabled or replaced with another buyable (maybe Juice but increased cost as it's in base OR a semi-juice buy some to partially fill bar). Jackbot is well Jackbot but with a heavy cost - $750-1000. Annilhilator - On/Off/Recharge Speed. How fast it recharges and to disable it. Ejector - On/Off/Recharge Speed. BullsEye - On/Off/Frequency/Duration/Health. Can disable him, change how frequently he comes, how long he's on (can set to infinite too) and Health. With health, he will appear and keep running around but only has set health so after set damage he dies and timer resets to his death. Skills - Default/Maxed. Enough said there. Start game as usual (all level 1) or start off with all at level 3. As I said too, this would not record anything (or will but NOT player kills, deaths, assists). Since rules are modified they are not recorded as it's not a "Official" mode. This would just make for some fun custom games with friends. A 12 player lobby in this mode would be great to allow 6 on 6 games with friends. A option to choose the teams would be nice too (Lobby Host is leader of Red team, he picks leader of Blue - once that's done they each pick take turns selecting a player for their team - and of course it can be left at random).