I just decided to re-do a lot of my classes in order to better suit my styles of play with each character, and I'm just looking for some helpful constructive criticism and tweaks to these classes or my playing style for that matter. Sniper: Gold: Armor Silver: RoF Bronze: Skill I just sit back and snipe while occasionally building up my juice by bot farming so i can go wreck the other team with my beastly SMG. Nothing special bout this class. Tank: Gold: RoF Silver: Reload Bronze: Skill I like to sit back and use the Railgun for a while and eventually push up with my jet gun and death blossom some bots for money for more upgrades, reload is there for the enhanced death blossom time. Support: Gold: RoF Silver: Armor Bronze: Accuracy So this class is an experiment sort of deriving from artic fox's post on an offensive shotgun support. It's more or less to have fun because I am sick of trying to rely heavily on my firebase, but if you have any better builds that will reduce my deaths and up my kills with support I'm open to try anything, I'm nowhere near proficient with the support. Assault: Gold: Skill Silver: Armor Bronze: RoF Assault is probably my best class, with sniper coming in a close second. With assault I upgrade fly and passive first and then i get bomb 2/3 and run mid map control. Especially on lazerazor when I can charge there side and lay bombs it is easy to control and keep them under fire and force them onto my bombs which typically result in death or ring out. This is probably my number one class in kills. Assassin: Gold: Armor Silver: RoF Bronze: Skill I don't have much strategy when it comes to my assassin, I more or less determine early if I want to win the game or go for kills and build up my skills accordingly after that.
For your Support, your build is ALMOST perfect. If you want to be well-rounded (ie: being able to kill anyone with any weapon you've got), I'd recommend you swap Accuracy with with Bronze Skill Recovery. Having active Air Strikes, Firebases, and Hacks at your disposal is VERY helpful to you and your team. Along with Artic Fox's, there are two other Support Guides I recommend you check. My Support Guide (Primarily Shotgun-based, Secondarily Skill, and Tertiarily Heal/Hurt) Greggyyyy/SHOW YOUR HEART's Support Guide (Primarily Heal/Hurt-based, Secondarily Skill, and Tertiarily Shotgun)
You should bot farm more than snipe, you should do a good ammount of harrassing too I'm assuming your tank revolves around your guns, which is legit, but your charge and bomb are invaluable I can't say anything about assault, but i've given this advice before, when it comes to support, LISTEN TO SXD your assassin build is one of the better two, health regen is a tad bit better though, all your skills, barring cloak, regen pretty decently, especially when upgraded. Me and bolt have guides for the sin, his is a lot more in depth so check his out first, it's a compilation of mine and his findings.
For tank, if you want to go ranged I would take skill first so you can lob in prodnades as often as possible. Silver RoF and bronze reload. I personally don't like tank without armor, I find you're far too weak until you you get passive 3, and if you go for your passive too early you won't be killing as much. It's fun to be a damage dealing machine but you're almost a glass cannon without passive or armor. IMO railgun tanks have a hard time making money too unless you're pushing forward constantly. Railgunner no armor tanks NEED that skill gold so they can zip around quick with charge to collect and defend your cash that drops from all those bot kills.
I'd recommend switching RoF and armor on your sniper class, because gold RoF makes a huge difference when you're attacking the moneyball. Also, why do you upgrade fly at all on your assault? You can get just about anywhere with level 1.
it does help against the moneyball, but you don't need help against it as a sniper, armor lets you survive front grapples from the sin, which helps out a lot more imo
I can garauntee they weren't, you need gold armor to survive a katana front grapple as the squishy classes