Creating a Server is trying to use my LAN address, not WAN

Discussion in 'Monday Night Combat PC Feedback and Issues' started by DragonAsh, December 19, 2010.

  1. DragonAsh

    DragonAsh New Member

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    I am cross posting this from the steam forums hoping some new eyes will see it and know something about it.

    While trying to find out why my server isnt getting listed, I saw a few key things that stuck out at me. Unfortunately my networking knowledge for the game is limited, so I need someone to check out the log and tell me if anything seems odd to them. I will highlight the things that seem odd to me.

    Code:
    Log: Log file open, 12/18/10 11:41:13
    Log:  ... running in INSTALLED mode
    Log: UBER ThreadedTick is ENABLED
    Init: Version: 5697
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec 17 2010 19:21:39
    Init: Changelist: 18643
    Init: Command line: Server HostileLobby?game=HostileGame.HGameInfo_PreGameLobby?bAllowJuicePurch=True?bAllowBotPurch=True?bAllowHazards=True?bAllowMascot=True?bAllowCustomClass=True?bAllowChangeClass=True?bForceRndClass=False?bCustomGame=True?NumPublicConnections=12?NumPrivateConnections=0?NumOpenPublicConnections=12?NumOpenPrivateConnections=0?bUsePeerNetwork=True?bCreateHost=True?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=False?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=True?bUsesArbitration=False?bAntiCheatProtected=True?bIsDedicated=True?OwningPlayerName=DragonAsh?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?MapName=3?MatchDuration=2?OTDuration=2?ClassLimitAssault=6?ClassLimitTank=6?ClassLimitSupport=6?ClassLimitAssassin=6?ClassLimitGunner=6?ClassLimitSniper=6?ServerDescription=069000097000115000116000032000067000111000097000115000116000 -log=DedicatedServer.log -SeekFreeLoading -DEFENGINEINI=..\..\HostileGame\Config\DefaultEngineSteamworks.ini
    Init: Base directory: c:\program files (x86)\steam\steamapps\common\monday night combat\binaries\win32\
    Init: Character set: Unicode
    Log: Can't write to signed game file: ..\..\HostileGame\Config\HostileEditor.ini
    Log: Can't write to signed game file: ..\..\HostileGame\Config\HostileCompat.ini
    Log: Can't write to signed game file: ..\..\HostileGame\Config\HostileGame.ini
    Init: Computer: BEAST-DT
    Init: User: Anthony
    Init: CPU Page size=4096, Processors=8
    Init: High frequency timer resolution =2.610146 MHz
    Init: Memory total: Physical=6.0GB Pagefile=12.0GB Virtual=4.0GB
    Log: STEAMWORKS initialized 1
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    [color=#FF0000][b]Init: WinSock: I am Beast-DT (192.168.1.25:0)[/b][/color]
    Init: Presizing for 79736 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Log: Steam Language: english
    DevDataBase: Connection to "Provider=sqloledb;Data Source=Buildman\SQLExpress;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes" or "192.168.1.30" failed
    DevDataBase: Connection to "Provider=sqloledb;Data Source=Buildman\SQLExpress;Initial Catalog=PerfMem;Trusted_Connection=Yes" or "192.168.1.30" failed
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version : 1.7.3.1
    Log:     licensee: Unreal Engine 3 Licensee
    Log:     project : Unreal Engine 3 Project
    Log: Loaded package Core in 0.045529 seconds
    Log: Can't write to signed game file: ..\..\HostileGame\Config\HostilePlaylist.ini
    Log: ... Loaded 6445 shaders (0 legacy, 0 redundant)
    Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 1422 materials (0 redundant)
    Log: Loaded package Engine in 1.284404 seconds
    Log: Loaded package GameFramework in 0.013067 seconds
    Log: Loaded package UnrealScriptTest in 0.021900 seconds
    Log: Loaded package IpDrv in 0.007387 seconds
    Log: Loaded package HostileGame_LOC in 0.006879 seconds
    Log: Can't write to signed game file: ..\..\HostileGame\Config\HostileBalance.ini
    Log: Can't write to signed game file: ..\..\HostileGame\Config\HostileCharacters.ini
    Log: Loaded package HostileGame in 2.935637 seconds
    Log: Loaded package OnlineSubsystemSteamworks in 0.010850 seconds
    Log: Loaded package Startup in 0.116417 seconds
    Log: Executing Class Engine.ServerCommandlet
    Log: Initializing Game Engine...
    Log: Object size..............: 60
    Log: Actor size...............: 500
    Log: ActorComponent size......: 100
    Log: PrimitiveComponent size..: 464
    Log: Loaded package ..\..\HostileGame\CookedPC\GuidCache.upk in 0.000829 seconds
    Log: Looking for DLC...
    Log: Just REgistered DataStore_GameResource
    Log: Just REgistered DataStore_GameResource
    DevOnline: Created named interface (RecentPlayersList) of type (HostileGame.HRecentPlayersList)
    DevOnline: Created named interface (PlaylistManager) of type (Engine.OnlinePlaylistManager)
    Log: Initializing Steamworks
    DevOnline: Steam universe: PUBLIC
    DevOnline: Steam appid: 63200
    DevOnline: Steam IsSubscribed: TRUE
    DevOnline: Steam IsLowViolence: FALSE
    DevOnline: Steam IsCybercafe: FALSE
    DevOnline: Steam IsVACBanned: FALSE
    DevOnline: Steam IP country: US
    DevOnline: Steam official server time: 1292690472
    DevOnline: Steam Cloud quota: 1046752 / 1048576
    Log: Logged in as 'DragonAsh'
    DevOnline: Skipping voice initialization for dedicated server
    DevOnline: Failed to create the voice interface
    DevNet: Browse: HostileLobby?Name=Player?team=0?game=HostileGame.HGameInfo_PreGameLobby?bAllowJuicePurch=True?bAllowBotPurch=True?bAllowHazards=True?bAllowMascot=True?bAllowCustomClass=True?bAllowChangeClass=True?bForceRndClass=False?bCustomGame=True?NumPublicConnections=12?NumPrivateConnections=0?NumOpenPublicConnections=12?NumOpenPrivateConnections=0?bUsePeerNetwork=True?bCreateHost=True?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=False?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=True?bUsesArbitration=False?bAntiCheatProtected=True?bIsDedicated=True?OwningPlayerName=DragonAsh?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?MapName=3?MatchDuration=2?OTDuration=2?ClassLimitAssault=6?ClassLimitTank=6?ClassLimitSupport=6?ClassLimitAssassin=6?ClassLimitGunner=6?ClassLimitSniper=6?ServerDescription=069000097000115000116000032000067000111000097000115000116000
    Log: LoadMap: HostileLobby?Name=Player?team=0?game=HostileGame.HGameInfo_PreGameLobby?bAllowJuicePurch=True?bAllowBotPurch=True?bAllowHazards=True?bAllowMascot=True?bAllowCustomClass=True?bAllowChangeClass=True?bForceRndClass=False?bCustomGame=True?NumPublicConnections=12?NumPrivateConnections=0?NumOpenPublicConnections=12?NumOpenPrivateConnections=0?bUsePeerNetwork=True?bCreateHost=True?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=False?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=True?bUsesArbitration=False?bAntiCheatProtected=True?bIsDedicated=True?OwningPlayerName=DragonAsh?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?MapName=3?MatchDuration=2?OTDuration=2?ClassLimitAssault=6?ClassLimitTank=6?ClassLimitSupport=6?ClassLimitAssassin=6?ClassLimitGunner=6?ClassLimitSniper=6?ServerDescription=069000097000115000116000032000067000111000097000115000116000
    Log: NO PENDING LEVEL
    Log: Virtual  memory allocation size: 109.52 MByte (114843648 Bytes)
    Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
    Log: Loaded package HostileLobby in 0.023234 seconds
    Log: Game class is 'HGameInfo_PreGameLobby'
    DevNet: TcpNetDriver on port 7777
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Bringing World HostileLobby.TheWorld up for play (30) at 2010.12.18-11.41.18
    Log: FSETTINGSDATA::FromString: NewValue = 069000097000115000116000032000067000111000097000115000116000
    Log: FSETTINGSDATA::FromString: hit SDT_String
    DevOnline: Steam server wants VAC: TRUE
    [color=#FF0000][b]Log: PublishSteamServer::HostAddress IP is 192.168.1.25:7777[/b][/color]
    Log: UOnlineGameInterfaceSteamworks::StartOnlineGame - Starting Internet Game.
    Log: Bringing up level for play took: 1.133538
    Log: ########### Finished loading level: 1.239667 seconds
    Log: Initializing Game Engine Completed
    DevOnline: Obtained steam user stats
    DevOnline: OnGSPolicyResponse: VAC Secured==TRUE
    DevOnline: Refreshing published game settings...
    DevOnline: Basic server data: 5052, TRUE, 255, Hostile Game, 12, TRUE, DragonAsh, HostileLobby, 0, 0, HGameInfo_PreGameLobby
    DevOnline: Advertising: SteamEngineVersion=5697I64
    DevOnline: Advertising: OwningPlayerId=32517552I64
    DevOnline: Beacon (LobbyJIPBeacon) team count (1), host team (0)
    DevOnline: Created Join in progress beacon (LobbyJIPBeacon) on port (8675) for session (Game)
    DevOnline: Refreshing published game settings...
    DevOnline: Basic server data: 5052, TRUE, 255, Hostile Game, 12, TRUE, DragonAsh, Hostil
    The highlighted red text is what I find off.
    Why would it be trying to broadcast my LAN address and not my WAN address? I have tried switching both the LAN switch in he dedicated server options on and off. No change.

    Am I on target with my guess?

    edit:

    JACKPOT!
    I found someone else who posted their log
    http://msyuen.001webs.com/DedicatedServer (Dec. 18, 1 PM PST).txt

    His game is posting his WAN address. So for some reason, mine is using my LAN and wont stop using it. Regardless of the LAN option ticked on or off.

    FYI - I am NOT using DHCP. I have an internal, static IP for my computer since I have a few things on my network. Although that SHOULDNT matter, I wonder if there is a coding issue related to it.

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