Crashing Into The Sun

Discussion in 'Planetary Annihilation General Discussion' started by LeadfootSlim, November 6, 2014.

  1. LeadfootSlim

    LeadfootSlim Well-Known Member

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    Or, "How do you MISS with a moon?" Gather 'round, this is gonna be a silly one.

    2v2v2v2 on Inner Sol System. My ally and I take to Venus and Earth respectively, and after he lags out I'm left to handle both fronts on my own. Earth becomes a tough naval/artillery stalemate against one player, as a large peninsula separates our adjacent naval bases and prevents easy steamrolling with our forces, and Venus turns into a ground slog against a second player as I pump units and artillery from a proxy teleporter base while he scrambles to counter my units and set up anchors to prevent aggressive tower creep. Fun stuff!

    The fourth team/player takes advantage of the multi-front stalemate and snipes the remaining commanders for me, then chucks Phobos at my main base on Venus to try to finish me off. Unfortunately, he hadn't noticed that I had started Halleys on Venus.

    Quickly orchestrating teleporter evacs for all my massed ground forces, including my last Commander, I set Venus on a crash course with Mars. Phobos, trying to maintain its attack vector, does something neither of us expected: It crashes directly into the sun. Woops.

    Hilarity aside, the subsequent issue was that Phobos still existed. It was a perpetually exploding white dot lodged into/orbiting along the surface of the sun, which could be clicked on in the planet menu and zoomed into - you could see the metal spots and everything. So when I sent invasion forces to clean up the remaining planetoids, my opponent send his Commander and all his orbital units to... Phobos. They were summarily trapped in a tight solar orbit, unable to escape. So, too, were nukes, and after attempting to fire Luna to destroy both planets, Luna simply suffered the same fate. I ended up self-destructing and claiming a moral victory.

    I don't know where "improved orbital mechanics" goes on the pipeline, but having planets be annihilated when they strike the sun would be handy. Because that was the only hiccup in an otherwise GLORIOUS match that really lived up to what this game's about.
    iron71 and cdrkf like this.
  2. takfloyd

    takfloyd Active Member

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    Not to mention, being able to intentionally target the sun with Halleys would be very nice too.

    Allows for some interesting scenarios like building them on the opponent's planet.
    Obscillesk likes this.
  3. endurrr

    endurrr Active Member

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    "Alright I got a teleporter on their main planet... Wait, all my units are fighting else where... Oh well, who needs that stinkin' planet anyways? FABRES, AWAY!!"
    Grasshelmet likes this.

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