Hello, caught you with the catchy title, eh? Well what I'd really love for one of the developers is to give an example of what exactly they go through to create a unit, (More specifically, the .FBX file to .papa file) as all attempts always end in failure, even with a .FBX coming directly from 3Ds Max. A detailed description would be helpful, a video would be even better! (I'd also like to know if exporting models with animation is treated in the same respect as a normal model when converting to .papa) Can you please make a little example video? Pretty please? <3
I suppose this is more of a modding discussion... Though one could argue that it's just to see a dev do it for science! Anyway, still would love to have a tutorial or some such thing.