Hello, I have been messing with the biomes a lot recently and have had quite some success, but I have encountered that when the planets become very large, around say 2500 and higher, the land masses become somewhat noisy, for example there would be 100 small continents instead of say 8 or so large ones. What I am asking is what setting controls the noise of the water or where the water is placed on the planet? Thanks
If you're willing to get into json modding and deal with loading issues to play with humans (don't load a custom biome system until all players are in) it is possible to rescale the noise functions. http://pawiki.net/wiki/Terrain_Noise
Sorry, misspoke. You can place decals, brushes, and features with noise functions, but the heightmap isn't a json parameter. :-(
Thanks, ye I haven't managed to get the heightmap to have less noise, the very large maps just look like it has 50 islands rather than a few large continents. Still looking for a solution.
Water height 30, depth 100. Map height 60-100. Seeds are the most random thing ever and I have no idea why
Well, that's kind of what random generators are for, eh? The seed just initializes the random sequence. So different seed, different random sequence.