Constructive Criticism (IN OTHER WORDS WHAT UBER DID WRONG)

Discussion in 'Monday Night Combat 360 General Discussion' started by Deadpool FTW, November 6, 2011.

  1. Deadpool FTW

    Deadpool FTW New Member

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    We all know that MNC is an insanely fun game, but just for the Hell of it, lets list everything it did WRONG.

    I'll start: Horrible Matchmaking and Host Connectivity.
    Last edited: November 6, 2011
  2. ZOoo00OOm

    ZOoo00OOm New Member

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    Certain classes can completely control a game (Assault/Assassin).
  3. gunked

    gunked New Member

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    i would like to see how the game would be without the ability to buy turrets and juice
  4. joker

    joker Active Member

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    frame rate. mainly in OT, anni's, and most juices, but overall the frame rate just flat out sucked. maps sucked too. lazor was good, spunky and grenade were terrible, ammo and steel were bad too but miles ahead of spunky and grenade
  5. Big Ordeal

    Big Ordeal New Member

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    Usually, true constructive criticism offers some sort of way you can fix the problems you're criticizing. Just saying "this bad" over and over again, isn't really constructive. It's just criticism.
  6. joker

    joker Active Member

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    oh sorry, lets see. how about, better programming to fix the frame rate and better map design that isnt so boxed in and retarded that its either a complete campfest or impossible for one team to recover once they are losing. i just figured we were under the assumption that the alternative to the problem is its solution, but allow me to spell it out for you
  7. 2wynbge

    2wynbge Member

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    To what extent is matchmaking really a problem though? Unfortunately the playerbase is simply too small for you to get into a low-ping game all the time. Also I like the maps alot (except from G3), but I have played alot less so that's probably why.
  8. Deadpool FTW

    Deadpool FTW New Member

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    The matchmaking is more or less the team assigning, since really, having 5 bots versus a team of 1 bot and 4 level 30s isn't fair in the slightest. And this is even when the bots aren't even partied up. And a small community doesn't matter in the slightest, since I get lag free games in TF2 360 all the time.
  9. kckzi

    kckzi New Member

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    I could write an even bigger wall of text here about the good and bad things of MNC, but I'll just leave a list with things that annoyed me the most with a few suggestions.

    Frames- Biggest problem in the game because it ruined the flow of the game. Always happened during annihilator, juice, or during certain bots (buzzers, most often). Annihilator visual display should have been dimmed down since no one could see it properly most the time due to frame drops. Juice was pretty as all hell (I loved the design on each character), but the visuals needed to be toned down for the sake of flow. Buzzers probably didn't need the line of smoke following them. They were all nice visual concepts, but ruined the flow of the game, and even though I am not sure how much these changes would even help, it was obvious those were the 3 biggest causes of frame drops and something with their visuals needed to be changed.

    Maps- I've mapped in other games before, and I realize it is more of an art than a science and I am fully aware of the difficulty involved in making a good map, but 5 maps is very little and there were even less quality maps. Each map actually had TONS of potential and I loved the thought BEHIND them, but all of them except lazor had a major flaw (and even lazor had a few flaws) or two that broke the map. I could go over each and every one if asked, cause I've spent time thinking about it in the past. Also, I realize they are kind of supposed to look like set arenas, but the lack of diversity in structures was kind of annoying after awhile.

    Custom Game Options/Lobby- Huge issue for those of us who played privates. It took more skill to set up even teams by quitting and rejoining the lobby than it did to dominate everyone once the game started. Also, I wish there were a bit more option for custom games, because I would have turned off certain power ups like churros/bacon, which I felt were kind fun ideas for public games, but awful for competitive (though I think churros were kind of just a bad idea in general).

    Matchmaking System- I wish there was at least an option of being able to play public games of people around my skill level. Now, I realize the lack of community size means that this was unrealistic, but I feel like the community would have also been bigger if new players weren't FORCED to play against top tier players and instantly quit. Kind of a catch 22, but in this dream world I've created, it works. Though, I feel like splitting people who were prestige'd or had a bot couldn't be a bad idea.

    Public Relations- There was a long period of time (something like 8-9 months) where xbox players had no idea what was going on with updates or such. Even small tidbits would have been held on to as PRECIOUSSSSS, but we got literally nothing. Maybe there was nothing to say since the update was never going to come, but at least tell us there was nothing to say. Also, I feel like getting a volunteer community manager isn't a bad idea. Maybe someone who isn't a dev who just posts sarcastic remarks that subtly make fun of the community who actually plays your game? Cause literally the only info we get from devs is responses to assholes who have no idea what they are talking to which just makes the devs look like assholes to. Also, the CM could have put together more community events to keep the community active. I realize you guys did the play with the devs, helped with FN cup, and the video clip contributions, which were all good ideas and kept the community a bit more active. A few more of those could have helped keep the community active and an active community is the best marketing there is since people talk.

    Forced'ness- Certain things are funny when they seem natural and then some things lose their charm when forced to be funny. Like the game originally had a corky charm to it that I feel like it lost after the first update. At first, I thought "wow bacon as a powerup! that's funny!" then the next update was "LOL CHURROS TO!", then it kind of just lost its charm. Same with Mickey. I feel like originally he had less outrageous comments, that were funny, because you'd have some serious ones then one that made you double check like "WTF did he just say?!" then the update came and they all went to "LOLZ MICKEY CRAZY!i!I1" I feel like Mickey could have benefited from having a straight man to play along him like in Dodgeball, where one is a legit announcer and the other one is just a drunkard. So that way there was a balance of real and outrageous making it more natural. Also, I never played PC version, but the new map looked forced with crazy stupid ideas of chickens, circus, huge jump pads, etc.

    EDIT AFTER DUE TO ME BEING STUPID:
    Juice- It was too easy to obtain and too powerful as a whole. I realize I have a reputation as a juice whore in public games (granted I go 40-0 WITHOUT it, so really does it matter?), but it was just imbalanced to be honest. I like the concept, but it needed to be "nerfed" as a whole.

    Okay, ended up as a wall of text anyways despite leaving out a lot of details, but I played this game for a long time, enjoyed it for a long time, and actually want Uber to correct their mistakes in SMNC.
  10. 2wynbge

    2wynbge Member

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    I agree the team assigning can often be a problem, but as far as the lag free lobbies, I've never played a lag free online multiplayer game that has a small playerbase (unless it had dedicated servers). TF2 on xbox I've always heard is very laggy :?
  11. Deadpool FTW

    Deadpool FTW New Member

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    That really depends on what host you pick. It actually lets you pick the match that will be least laggy for you, instead of just assigning you a random lobby. If you know what lobbies aren't laggy, then you will never lag in TF2 unless the host unplugs his router. And that's the only bad thing about 360 TF2. If you make the host mad, then the entire game goes KA-BLOOEY.
  12. Undercover_Thudercat

    Undercover_Thudercat New Member

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    Ya know, I feel a lot differently than most people do about the maps.

    I LOVED steel peel and ammo mule. I actually liked Spunky a lot (I think if the frame rate wasn't so bad when everybody packed into the middle, people would like it better...the bouncers were stupid though, but the map layout itself was awesome).

    G3 SUCKS in pubs, but I liked how it played in private matches. And Lazer Razr is actually my least favorite map.

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