Something that I noticed is that internet connection speed has a drastic affect on gameplay. Example: This is the connection when I'm at school, where the game plays near flawlessly. The only problems come later, when the amount of simulation overloads the processing power of my computer. This is my connection at home. It takes 5-10 minutes to load into a game with the client freezing multiple times. What I'm wondering is if there is any way to... I guess optimize, even slightly, the connection to decrease the number of associated problems caused by the connection. Is this something that we could expect in future alpha patches?