Discussion in 'PA: TITANS: General Discussion' started by mikeyh, June 28, 2015.
Active / inactive updates are queued, rate limited and there might be an edge case.
The following are now live:
suggestions based on chat input eg type help
classic PA icon (replaces Titans rank)
iPad / iPhone menu support
auto muting / deleting of messages
auto muting / deleting of translated messages
auto muting of users
The following are now live:
improved display of classic status in server browser, matchmaking and live game
improved ranked status messages
Thanks to everyone who donated and happy holidays... haven't got to the donations page yet.
Some performance improvements to room counts and updating messages are now live for:
user active / inactive
user muted / unmuted
display name updates
The rate of change to the room membership was pretty high as we almost hit 600 in chat earlier today with 1000+ network connections.
Auto mute and rate limits are working well so far.
Some minor improvements are now live to help with the sheer volume of status updates with 1,200 online earlier and 700+ in chat.
Working on some more optimisations just in case PA goes front page of steam.
More improvements are live as we hit 1,400 online and almost a thousand in chat:
more improvements to handling and broadcasting of status updates
connect / reconnect timeouts tweaked (was an issue when bouncing the server)
turned off auto join briefly to reduce numbers and may need to again when over a thousand
Over 2,000 online yesterday with front page of steam and 1,700 peak today.
Will probably have to keep disabling auto join each time chat gets close to a thousand users.
Last 48 hours:
4 million+ CDN requests
200+ GB of CDN data
16,000+ unique users
10% of all messages filtered
Wiki has been updated for hosting custom / dedicated / LAN / local servers:
Also improved the custom servers feed to filter out:
private IP addresses
Yup server seems down
3,200 online and still increasing so a lot of pressure on servers.
Today Titans was a front page top seller trending in the top 100 with nearly 5,000 online... currently still over 4,000 and the sale ended 5 hours ago.
Servers barely survived the last 48 hours:
7+ million CDN requests
350GB CDN data
32,000+ unique users (may actually be much higher)
Some more performance improvements will go live tonight.
Auto join is now enabled only for ranked players.
A Community Support link to the wiki has been added to the start menu with a prompt to help new players.
More improvements are now live:
twitch stream announcements (may tweak these settings)
new streams as they go live
status updates max every 5 minutes per channel
big viewer increases max every 15 minutes per channel
reposted every 30 minutes
performance improvements to batch user info updates
fixes for recent history not correctly updated (edge case)
Currently working on units support for community mods.
Community Mods now cancels 1v1 ranked games loading as replays then restarts matchmaking:
Community Mods should now work with no internet connection and should never stall now.
If the first request fails at startup or in the community mods scene it will switch to offline mode.
In offline mode a background check for connectivity is made in the community mods scene and will switch to online mode if available.
Community Mods now supports the following:
unit restrictions with the option to enable / disable units when managing mods
detection of conflicting unit server mods ie more than one server mod with a unit_list.json
Disabling units adds a unit_list.json to the Community Mods server mod which overrides other unit server mods and is baked into the replay files.
Disabling units in the new game lobby requires more work to apply unit restrictions to saved games and resume anywhere.
Community Mods finally has some info about mods in game and on:
Do you have any details for the "Judgement Day- Nuclear Warfare" mod?
Looks like someone removed it from PAMM.
Community Mods now uses any cached versions and backups of mods if the mod download link fails.
FYI - there is a chrome 57 issue causing massive memory leaks with web based community chat:
Separate names with a comma.