Agreed. Commanders can shut down naval fleets from range without the ships being able to get any shots off.
The Comm's anti-air missiles could probably use a throttling as well. They're not as bad as torpedos, but still a little much.
Yes the commander's range at the moment is a bit too far. The rate of fire for his anti-air weapons could use a small nerf in my opinion as well.
He has equal land range, yet huge air range over any other unit ingame, and huge naval range with damage and rate. Really, yeah, he could use defensively powerful weapons, but those are the best weapons in the game. I did some mods, found that 180 range and half the fire rate on the torpedoes is fine, and reduce air to 100 range and 50 damage, the splash is powerful enough with that rate of fire.
Its only a part of the problem with naval. T2 ships can't even target a commander under water so he can rambo them easily.
Seeing as you can't d-gun air or boats (unless you are on the beach) I think they are fine. Edit: Naval torps now that I've had a chance to see it in action are way to good for the comm. Nerf em.
Nobody ever asked for unbeatable underwater rambo commanders lol and my idea of unit diversity is different probably then.
You didn't complain he was unbeatable, you complained T2 naval couldn't shoot underwater. T1 naval can, why aren't you mixing them in? If you are and they're not good enough then why isn't your complaint about them?
I feel like T1 naval isn't great either atm. Hopefully once uber hit it, they hit it hard and we see and entirely different naval game.
Naval in general is simply awful, tbh. It's the one unit type that I'd consider completely useless in its current state. T2 somewhat works as support for attacking a coastal base, but even then, the ships are so painfully slow you'll probably destroy the commander before the ships even get there.
Its pretty clear what Quitch means, but i started with trying to say there is more then that 1 problem and i only pointed out this 1 other thing that to me seems like a problem. This means i also think the commander torpedos are really looking too strong how they are now. To give my opinion in another way that should explain my post. I think atleast 1 advanced naval military unit should be usefull against seabottom commanders like it used to be in older patches. If you look at it from an entirely different point of vieuw it might not be so clear reading what i said but to me in a game where 1 or 2 advanced units (air, bot, vehicle, orbital) can kill an unprotected commander its weird that if you go underwater this suddenly changes so dramaticly that it makes no sence. Also i would like to say i agree that naval units are tooslow and i think that its way to hard, if not impossible to recover after you took more losses then the enemy did. Also, if you happen to have no land, you can't make slammers and they seem to be really really good.