Nice upgrade to the Comm. in the latest patch...I will be re-binding u to d Just regarding commander survival, I think it isn't to bad now in that he can be well protected with anti nukes and umbrellas, etc if you set your base up right. However, it is still easy for a player to destroy your comm if they have full radar coverage of your base and know where to focus fire. It is unkown, by me at least, if radar jamming is going to be implemented. I have listed a couple of ideas that I thought would enhance play and strategic decisions regarding the Commander. 1 - Commander cloak ability so he is immune to radar at the cost of energy (not sure if this is WiP or not) 2 - Removal of the commander's strategic icon for the enemy. This would require eyes on to detect where the commander is (this would potentially nullify the need for a cloak.) 3 - Another option would be to have all enemy units appear as enemy colored dots on the radar instead of revealing all the strat icons...maybe have the basic radar have larger coverage and just player dots, and the advanced radar have less coverage then the basic, but reveal the strat icons for all enemy units, except the commander...? Keep the power requirements still greater for the Advanced radar. 4 . Commander, being The Commander, knows how to jam any enemy radar from detecting units in an aoe around himself. Maybe make it a toggle that costs energy...? 5 . Commander projection, give the commander the ability to swap his strategic icon with another unit, making it harder to detect where he is. Make this a toggle ability that costs energy Thoughts...?
I think we need to add in a radar jammer of some sort before adding comm cloak. It needs to be tested on how it effects both mid and late game play, and where it fits into the current and future balance. One thing at a time Also, anything that screws with a players perception of a unit while he is looking directly at it are a no-go. This game is WYSIWYG for a reason - keep it simple for the noobs so we have more to enhance the playerbase. I agree. It's not challenge. It's just frustrating. Also. Fixed that for you.
I think that commander cloak would just turn the late game into annihilation mode. And it just delays the game for no reason.
I agree with radar jammer, disagree with every idea suggested in this thread. Stealth is fine. If stealth and attacking can't occur at once, if there's a cool down between stealths, and if the unit that reveals stealth is a very common unit. I've seen stealth done well. When it requires micro to use and micro to counter, it's beyond the scale of PA however.
Number 1 gives number 2 by default. Stealth and detection has already been discussed a million times before. The best answer has and will continue to be the cloaking system from Total Annihilation. Using the TA cloak costs big energy, and taking any action or damage causes it to break. Radar was mega buffed after TA, so stealth may have to be included in the package as well. An alternative is to block vision but not radar, and use external stealth generators to support the cloak. This carries the expectation that pretty much every base and potential Commander location is going to be stealthed. PA can expand upon its intel system by having a faerie fire ability for the flying scout, and by using a number of super weapons that also break cloak. It's really not a big deal to break something that is so fragile, for example an intel bomb might reveal half a world and break all cloak. Or just a regular nuke.