A while back i posted (https://forums.uberent.com/threads/any-chance-on-a-commander-storage-increase.54941/#post-842150) for an increase in commander storage to allow us to go factory first. Now i have no idea whether the devs listened to this or just felt that the commander needed some more storage, but they did add 200 metal and 8000 energy storage to the commander for a total of 1000 metal and 20000 energy storage. Thats great but its not enough. A factory costs ~600 (i think the air factory is 720?), which only leaves us with 400 afterwards. Since metal extractors cost 300 mass, we are left with 100 mass to play with for the factory (thats assuming we only want to build a single extractor which is not the case due to the combined income of the commander and the extractor only equalling 17). There is a little leeway here in the fact that the commander has the 10 metal income from the start of the game, which helps alot, but is not enough to sustain the commander until we have more extractors. As a result of this, we cannot even build dox let alone fabricators. We need a slightly higher metal storage, perhaps 1400? I think that would be probably the right amount, but may need to be slightly higher or lower to prevent dual start factories or still stalling on metal. The other problem is that the energy storage of the commander does not actually allow you to use up all of the metal at the start of the game. We tend to stall on energy before we stall on metal which is why we are currently forced to build the energy plant before factory. If the energy storage was increased to the amount needed to use up all of the metal in one go, it would solve a lot of problems (especially for those people crazy enough to build an energy storage after their first powerplant and before their first factory (seriously, wtf 0.o)).