Commander and nuke explosion impact

Discussion in 'Balance Discussions' started by Schulti, September 10, 2014.

  1. Schulti

    Schulti Active Member

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    Hey, why dosent the commander and nuke explosion destroy everything with the explosion area?
    Yes, the advance factories have a lot of health, but these explosions should destroy everything.
  2. igncom1

    igncom1 Post Master General

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  3. Schulti

    Schulti Active Member

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    I think they should. If there is a nuke explosion, the only think that is left is a crater - not half-healthed buildings.
    Last edited: September 10, 2014
  4. brianpurkiss

    brianpurkiss Post Master General

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    Agreed.

    Factories and economy buildings should have a lot less health.
  5. temeter

    temeter Well-Known Member

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    I don't think that's a good idea, would result in even more dox/bomber/etc rushing.
  6. cdrkf

    cdrkf Post Master General

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    This should probably be in the 'balance discussion' sub-forum rather than support?
  7. Geers

    Geers Post Master General

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    Nah. Support! as in: "Support my idea!".
  8. brianpurkiss

    brianpurkiss Post Master General

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    A handful of builds ago they increased the factory and economy building health by 3x.

    IMO it was a bad change. It was a lot better before the change.
  9. igncom1

    igncom1 Post Master General

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    Economy hp buff was, kinda ehhhhhh.

    But factory hp is all good in the hood.

    In my opinion.
  10. Schulti

    Schulti Active Member

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    When you ask me, the building hps ars fine.
    That one nuke doesnt kill a full health commander is ok too.

    But a nuke should not let any other unit or building survive.
  11. weaponsman217

    weaponsman217 New Member

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    The building hp is good, but the nuke should wipe out everything it hits and leave a crater.With the exeption of commanders. The commander blast should do the same.

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