combat fabbers should mind their own business

Discussion in 'Balance Discussions' started by miturian, January 31, 2014.

  1. miturian

    miturian Member

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    So, I couldn't find a thread about this in here, so hope I'm not stepping on anyone's toes:

    I notice that that at the moment, combat fabbers will assist with construction of units and buildings that happen to take place within their range. This is a problem if I have set my rallypoint close to either a factory or a large building in progress - it makes my economy less efficient, regarding the metal-energy ratio.

    So, I think combat fabbers should only repair damaged units, possibly damaged buildings, but never anything in construction.

    Thoughts?
    cptconundrum likes this.
  2. zweistein000

    zweistein000 Post Master General

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    How about a toggle? Otherwise yes... it might be a problem especially if you are hurting for energy.
  3. ace63

    ace63 Post Master General

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    I agree - combat fabbers only should assist constructions when they are ordered to.
  4. liltbrockie

    liltbrockie Active Member

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    Just set the rally point away from factory

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