Client Stalls During Game (RESOLVED: Network Routing Issues)

Discussion in 'Support!' started by mikeyh, March 19, 2015.

  1. mikeyh

    mikeyh Post Master General

    Messages:
    1,869
    Likes Received:
    1,509
    This was network issues... see this post for how to test your network.

    Original Post

    Hi, just wondering if anyone else is seeing the game engine stall for long periods (up to a minute) on OS X?

    It was like playing turn by turn in the last waidhofer game with lobbyId: 8138326540117698228

    While the game engine wasn't stalled I could queue up everything, then it would stall and I wouldn't see any updates for up to a minute or until I reconnected.

    Network seems fine, Coherent UI is working with normal sim and client FPS but the game engine was just stalled.

    Something seemed to change in OS X with 79317 when I noticed slows starts and panels failing to load when on Uber settings: https://forums.uberent.com/threads/hotfix-build-79380-is-live.68270/page-2#post-1076540
    Last edited: May 30, 2015
  2. mikeyh

    mikeyh Post Master General

    Messages:
    1,869
    Likes Received:
    1,509
    OK... this was a tier 1 network issue with routes from Australia / New Zealand to Soft Layer Dallas via Telstra Global.

    Packet loss was around 75% - 85% and has now dropped to around 30% (still unplayable).

    Soft Layer are aware of the issue.
  3. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    I have had a similar issue, pretty much for forever, how would I go about trouble shooting my network connection to identify where the problem lies?
  4. mikeyh

    mikeyh Post Master General

    Messages:
    1,869
    Likes Received:
    1,509
    Couple of questions:
    • what operating system?
    • what region are you connecting to?
  5. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    @mikeyh Windows 7 and to US Central. I very much doubt that it's really a similar issue to what you had, but since it's similar symptoms I just threw it in here :p
  6. mikeyh

    mikeyh Post Master General

    Messages:
    1,869
    Likes Received:
    1,509
    mtr is the simplest way to see packet loss and network issues:
    You have a couple of options on windows:
    To test against an Uber server instance try the following:
    • create a a private game
    • check your most recent logs for the last Connect to [host : port] worked eg 174.37.76.35:9003
    • run mtr or another tool against that ip address eg mtr 174.37.76.35
    The game has to be active to make sure the server instance is not reclaimed.

    You'll get something like this from mtr on linux: (I've removed my local network data)

    Code:
    Host                                           Loss%   Snt   Last   Avg  Best  Wrst StDev
     <snip>
     3. ae-0-942.cr1.mdr.vygr.net                    0.0%   253    5.1   7.9   4.3  91.6  10.2
     4. 203.97.9.97                                  0.0%   253    5.1   7.4   4.4  72.7   8.0
     5. unknown.telstraglobal.net                    0.0%   253    8.3   8.8   5.7  48.5   4.4
     6. i-0-6-4-1.tlot-core01.bx.telstraglobal.net   0.0%   253  132.4 132.7 130.3 137.5   1.3
     7. i-0-4-0-8.eqnx-core01.bi.telstraglobal.net   0.0%   253  162.7 163.8 160.9 183.4   2.3
     8. i-0-5-0-0.eqnx03.bi.telstraglobal.net        0.0%   253  162.0 163.4 161.3 257.0   8.0
     9. te1-7.bbr01.eq01.sjc01.networklayer.com      0.0%   253  161.9 162.6 161.1 186.0   3.3
    10. ae7.bbr02.eq01.sjc02.networklayer.com        0.0%   253  162.5 162.7 161.2 248.7   5.9
    11. ae0.bbr02.cs01.lax01.networklayer.com        0.0%   253  169.6 170.1 168.7 213.6   3.8
    12. ae7.bbr01.cs01.lax01.networklayer.com        0.0%   252  169.1 170.3 168.4 332.7  11.4
    13. ae19.bbr01.eq01.dal03.networklayer.com       0.0%   252  196.8 196.9 195.8 221.2   1.8
    14. ae0.dar01.sr01.dal01.networklayer.com        0.0%   252  200.3 200.5 199.5 221.3   2.2
    15. po1.fcr04.sr05.dal01.networklayer.com        0.0%   252  199.4 201.0 198.8 248.8   5.9
    16. 174.37.76.35-static.reverse.softlayer.com    0.0%   252  196.5 196.5 196.2 198.3   0.2
    
  7. mikeyh

    mikeyh Post Master General

    Messages:
    1,869
    Likes Received:
    1,509
    You can often spot network issues if you toggle through stats with control-p:
    • client fps is within normal ranges for your setup
    • sim fps is within normal ranges for numbers of units, players, planets, etc
    • no one else has an issue
    eg in my packet loss scenario client fps was normal, sim fps was 10 and no one else had an issue.

    Generally if everyone has an issue check the sim fps first.
  8. mikeyh

    mikeyh Post Master General

    Messages:
    1,869
    Likes Received:
    1,509
    Looks like there is a routing issue again with 10-20% packet loss from NZ/AU to US servers via Telstra Global.

Share This Page