[CLIENT] Left Align PiP v1.0.1

Discussion in 'Released Mods' started by Quitch, January 26, 2019.

  1. Quitch

    Quitch Post Master General

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    [​IMG]

    A mod for Planetary Annihilation which moves the PiP from the bottom-right to the bottom-left. All unit information has been moved to the bottom-right and the chat window has been moved higher.

    Currently the PiP button remains in the bottom-right, and you see that the idle fabber/factory dialog overlaps the PiP. I could swap the control and option bars around, but I didn't think this was worthwhile.

    Translations

    Please help translate Left Align PiP to your local language.
    Last edited: January 29, 2019
    stuart98 and lulamae like this.
  2. Quitch

    Quitch Post Master General

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    CHANGELOG

    Version 1.0.1 - 2019-01-28

    • Replaced use of !important with specificity
    • Moved PiP above idle notifications
    • Aligned unit hover with right-hand side of the screen
    • Aligned unit selection with right-hand side of the screen
    Version 1.0 - 2019-01-27
    • Initial release
    Last edited: January 28, 2019
  3. lulamae

    lulamae Well-Known Member

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    What prompted this mod?
  4. Quitch

    Quitch Post Master General

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    User request.
  5. mwreynolds

    mwreynolds Well-Known Member

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    :)
    It would be nice at some point if it's even possible, if you could have a split screen PIP.
    Giving you two views side by side.
  6. Quitch

    Quitch Post Master General

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    There's already a mod which adds a second PiP. Or are you talking about the PiP on a second monitor? Or you literally want to divide the screen in two? I mean, I imagine that's possible, I doubt there's a reason the PiP can't be bigger.
  7. Quitch

    Quitch Post Master General

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    This mod is now live.
  8. mwreynolds

    mwreynolds Well-Known Member

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    I mean split the screen in two, side by side, with round planets and wide screen monitors there seems to usually be a a lot of wasted space. A pip on a second monitor may be nice also but i imagine that's more tricky, and engine related.
  9. Quitch

    Quitch Post Master General

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    Version 1.0.1 - 2019-01-28
    • Replaced use of !important with specificity
    • Moved PiP above idle notifications
    • Aligned unit hover with right-hand side of the screen
    • Aligned unit selection with right-hand side of the screen
  10. Quitch

    Quitch Post Master General

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    Making the PiP use half the screen is very easy. The problem is that the main view doesn't account for the PiP when centring its view, meaning you're left with 50% of the screen that's not showing what the camera is actually focused on. I suppose you could have two PiPs for splitscreen, but then you're rendering a third view which you're never looking at and your GPU would be getting hammered.

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