[CLIENT] Galactic War AI Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. Quitch

    Quitch Post Master General

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    The enemy Commander count. Difficulties have no impact on Sub Commanders.
  2. Quitch

    Quitch Post Master General

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    Version 2.0.2 - 2020-01-25
    • Update the mod's description
    • Avoid multiple Invictus commanders within the Legonis Machina
  3. Quitch

    Quitch Post Master General

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    Version 2.0.3 - 2020-02-06
    • Corrected grammatical errors
  4. Quitch

    Quitch Post Master General

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    Version 2.0.4 - 2020-02-13
    • Improved the granularity with which system threat is displayed at the upper bounds
  5. Quitch

    Quitch Post Master General

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    Version 2.1.0 - 2020-05-20
    • Removed personalities: Legate, Acolyte, Servant, Seeker
    • Added personalities: Defender, Swarm, and Economist
    • All bosses now use the Pumpkin Commander to make them clearly identifiable via their icon
    • Allied and enemy commanders will sometimes change which available spawn they use on multi-planet systems
    • The number of commanders in a boss army is now controlled by difficulty
    • If an additional faction is present in a multi-planet system and has multiple commanders they may spawn on multiple worlds
    • Team spawn assignments are randomised each time you start a battle
    • Custom difficulty responds to setting changes slightly faster
  6. Quitch

    Quitch Post Master General

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    Version 2.1.1 - 2020-05-22
    • Replaced my ridiculously over-engineered randomised spawn solution with something much saner
    • Randomisation is now done by army rather than by team
  7. Quitch

    Quitch Post Master General

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    Version 2.2.0 - 2020-05-30
    • Attempted to make Turtle slightly more viable
    • Turtle has a higher focus on non-factory structures
    • Swarm starts with more fabbers
    • Ensure that even when alone at least a small amount of T1 is built
  8. Quitch

    Quitch Post Master General

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    Version 2.3.0 - 2020-06-25
    • Updated difficulty descriptions
    • Less fabbers used by both enemies and allies
    • Reduced starting eco of Iron and Bronze
    • Iron scales up its commander numbers slower
    • Set Casual as the default difficulty
    • Ensured mod properly setup to work with translations
  9. Quitch

    Quitch Post Master General

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    Version 2.3.1 - 2020-06-26
    • Add default personality tag to all AIs as a future-proofing measure
  10. Quitch

    Quitch Post Master General

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    Version 2.3.2 - 2020-06-26
    • Fix sub commander personalities not being translated
  11. Quitch

    Quitch Post Master General

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    Thanks to Planetary Annihilation Inc, who as of 114656-pte are including professional translations for this mod in their builds.
  12. Quitch

    Quitch Post Master General

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    Version 2.3.3 - 2020-07-04
    • Add support for Default personality tag to GW-CUSTOM
    • Improved difficulty tooltips
  13. Quitch

    Quitch Post Master General

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    Version 3.0.0 - 2020-07-09
    • Thanks to PA Inc for updating the server scripts to support all game modes in Galactic War
    • Implemented support for:
      • bounty mode (bounties)
      • land anywhere (big spawns)
      • sudden death mode (team death)
    • Replaced my shuffle solution with the new native spawn shuffling solution
      • Wars pre-v3 will not shuffle spawns
    • Made landing zone shuffling optional
    • Fixed gas giants being included in the planetary intelligence surface area count
    • Updated difficulty tooltip recommendations
    • Show the system's name in place of the primary AI's name
    • Systems installed via Shared Systems for Galactic War will now show their description on the galaxy map
    • Added new option "Tougher Commanders" for those who want the enemy to be harder to kill (TITANS only)
    • Fixed bosses not spawning multiple commanders
    lulamae likes this.
  14. Quitch

    Quitch Post Master General

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    Version 3.1.0 - 2020-07-09
    • Added support for the new AI starting location evaluation function
  15. Quitch

    Quitch Post Master General

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    Version 3.1.1 - 2020-07-10
    • Reduced health of Tougher Commanders from 1,000,000 to 50,000 (new wars only)
    • Removed build and storage bonuses from Tougher Commanders (new wars only)
  16. Quitch

    Quitch Post Master General

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    Version 3.2.0 - 2020-07-11

    Due to a bad merge the changes of v3.1.1 were not actually applied.
    • Fixed AI not using starting location evaluation function
    • Added starting location evaluation function to GW-Custom
    • Replaced shadowing of gw_play.js with injection of code into the gw_play scene - thanks to wondible for his ever-invaluable aid
    • Removed TITANS ownership requirement from Tougher Commanders as it no longer requires use of the TITANS Tutorial Commander
    • Reduced health of Tougher Commanders from 1,000,000 to 25,000 to match Commander Armor tech
    • Removed build and storage bonuses from Tougher Commanders
    • Tougher Commanders now applies Commander Combat Tech to all enemy commanders on a boss world
  17. Quitch

    Quitch Post Master General

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    Version 3.2.1 - 2020-07-12
    • Corrected minions and additional factions being assigned the Tutorial Commander if Tougher Commanders was enabled
  18. Quitch

    Quitch Post Master General

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    Version 3.3.0 - 2020-07-13
    • Added new option "Faction Tech" which applies random tech card bonuses to the AI
  19. Quitch

    Quitch Post Master General

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    Version 3.3.1 - 2020-07-14
    • Corrected an error in Planetary Intelligence that could delay the display of the jump button
    • Cleaned up code for inserting HTML into gw_start
  20. Quitch

    Quitch Post Master General

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    Version 3.3.2 - 2020-07-14
    • Fixed the new war UI not loading

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